I'm making real progress with Opus 5, Fable and Sol on a very high value tool that I'm going to opensource. A @threejs webgpu based terrain generator with an API for agents to use as well. It's called Ekigar, from the sumerian E-ki-gar meaning "Temple that places the earth". I will be releasing it on my git once it gets to a good enough first state! Here's a preview of how it's going. So far, it's EXTREMELY fast, much better performance than industry standards for terrain generation.
awplanet 3D导演台正式开源了!
基于 React、Three.js、Vite 与 Electron 构建的 AI 原生 3D 导演工作台与场景创作工具。它将可视化场景编辑、角色控制、骨骼姿势、电影化运镜、 分镜时间轴、地形雕刻、物件布置和手机虚拟拍摄整合在同一套工作流中。
项目提供第三人称游戏视角、FPV 无人机运镜和手机虚拟拍摄三种导演模式,并支持 macOS Apple Silicon 与 Windows x64 桌面端。浏览器版 Phone Pilot 可以通过手机 方向传感器和虚拟摇杆控制电脑端镜头。
awplanet is a source-available, AI-native 3D direction and scene creation studio built with React, Three.js, Vite, and Electron. It combines a visual scene editor, playable character controls, cinematic camera tools, a storyboard timeline, terrain sculpting, object placement, and a browser-based phone pilot.
项目地址:https://t.co/exDfh08rsP
欢迎大家体验及反馈!
whoever leaked this has bigger balls than sense
two researchers replaced $7,500 of human grading with $77.81 of model calls, and the number that fell out should stop anyone shipping an agent this week: the judge disagrees with itself 13.6% of the time
it also prefers whichever answer it saw first, 72% of the time. cross-judge agreement is a kappa of 0.51: the statistical polite word for guessing
this is Eval Engineering, the layer that arrives after loops and graphs, and it installs into the agent you already pay for:
- run every comparison both ways and average the two, because one production judge picked whichever answer sat in the first slot 72% of the time
- stop shipping on a single verdict: recovering the reference answer took 11 repeated trials before a majority vote landed it, and 15 on the questions that actually mattered
- report the chance-corrected agreement instead of raw match, since the gap between those two ran 33 to 41 points on the same benchmark
- never let a model grade its own family, because self-preference tracks capability upward rather than falling away as models improve
- test stability and bias together, since two judges already running in production held above 0.95 on repeat while carrying severe positional preference
- freeze the rubric wording and version it, because semantically identical templates flipped the majority outcome in a quarter of tested cases
- write the rubric as one observable pass condition rather than a bundle of scores, so a coin-flip preference cannot hide inside an average
- let plain code take every objective call, did the test pass, does the file exist, did the state change, and leave the judge only what genuinely needs reading
- make the verdict do something structural to the run in flight, reject the handoff, swap the node, quarantine the branch, or you have built a dashboard
the catch is that your judge is a measurement instrument nobody calibrates: single-trial judging is too noisy for anything you would stake money on, and the same judges reordered by as much as 14 positions depending on which benchmark you asked
so the loop has to converge on the spec rather than on the score, because optimise against a judge long enough and the agent learns to look right instead of being right
bookmark this, the full build with the five evals to start on and the gate that lets the fleet merge its own work is written out in the article ↓
when ardy dropped i said this is what an ai native engine looks like
so i wired it into blender
walk down the stairs, cross the gap, land
that was the whole input. zero keyframes
A 3D @threejs building generated with img2threejs and Opus 5. The new Opus isn’t magic, but it handles details a little better than GPT-5.6 Sol.
#threejs#webgpu
Claude Opus 5,
I think we’ve reached the inflection point where AI can produce indie quality assets for video games.
This is after my second prompt, just simply telling it to increase the quality.
Some of these angles on the car are truly stunning and I can 100% say they look better than a lot of Indie games I’ve recently played.
The most overpaid part of product CGI is about to become dangerously automatable.
A shot like this looks “simple” until you remember what it actually takes: modeling the form, breaking it into parts, animating the assembly, tuning the glass material, getting the reflections right, cleaning the motion, and making the final frame feel premium instead of cheap.
That is why videos like this are so interesting. They are not just pretty renders. They are a preview of the kind of structured 3D work AI will eventually eat first, because the whole thing follows a logic: parts, motion, materials, lighting, composition.
The scary part is not AI making one lucky image of a bottle. The scary part is when it can reliably build the full editable scene, animate every piece into place, inspect what looks off, and keep iterating until the ad actually feels brand-ready.
When that moment arrives, a huge chunk of “high-end 3D product work” stops being manual craftsmanship and starts becoming art direction. And honestly, I don’t think we’re that far from it.
ABot World 0.5B is out! we have now world models at home, running in real-time on consumer GPU
feed it an initial image, steer it with with your keyboard 🌎
you can run it locally or play now on spaces
▶️ https://t.co/0JUL2rRspW
Claude Opus 5 is honestly insane compared to Kimi K3, GPT-5.6, and Claude Fable 5
Claude Opus 5 built a playable Portal-style game in Unity in less than a day.
✅ Working Portal Gun
🌀 Real portal physics
⚡ Lasers and gels
🎮 Core gameplay mechanics fully playable
The biggest unlock wasn’t just the model.
By connecting Claude directly to Unity through a free MCP plugin, it could build, test, iterate, and refine gameplay systems inside the engine, while replacing placeholder assets with AI-generated 3D models along the way.
We’re rapidly approaching a world where describing a game is becoming the hardest part of making one.
I asked Claude 5 Opus to generate me the best game graphics it could!
I wanted to create a car on a dirt trail demo and see how good it was at crafting car graphics without any textures.
Everything you see here is 100% crafted from the model itself.
1/ Appreciate everyone who showed interest and reached out! The plan is to release code and weights in the next few weeks after additional improvements.
I wanted to share more about my method here in the meantime and happy to discuss with anyone who wants to chat!
⬇️ See below
Anthropic engineer:
"You don't need better prompts. You need graph engineering: memory that stays, so your agent never forgets anything."
In 28 minutes he shows what Anthropic does differently, how to build and structure work with agents.
This beats any paid agent course I've seen.
Watch it, then read the graph engineering guide below 👇
Blending the edges between different environment meshes in UE5. Removes so much of the noise! 🤩
PS: The @fab Summer Sale ends tomorrow at 11:59pm ET!
https://t.co/asG19GK43K
#gamedev#unrealengine
This legit feels like I have a McKinsey consultant team in my pocket every time I start a new problem space, area, or investigation.
The reason is simple: I’ve scoured the literature—from Minto's Pyramid Principle to other consultant-written books—and combined that with what I’ve learned from doing it myself and watching peers do it, too.
I’m hopeful people will find it useful.
text-to-cad just crossed 10,000 stars
you can use it to generate:
- STEP files
- URDF, SDF and other sim artifacts
- 3D mesh files like STL, 3MF and GLB
- gcode for 3D printing
- DFM checks for popular services like sendcutsend
100% free and open source ✌️
3 days ago, I posted a game Claude built from a single prompt.
3.8M views. It looked so real, folks were convinced it was fake.
It's real, driven by a technique I'm calling the Gauntlet Loop.
Here's how to run one. It works for far more than games:
https://t.co/EGOLEUxQtQ
Quick Menu by passivestar. This is a free, all-in-one, node-powered add-on that bundles a whole pile of workflow tools into one slick menu.
👇Link In Comments