Ported Kenney's Starter Kit Racing to @threejs 🏁
Also built a basic track editor so people can create their own maps and share them with friends.
https://t.co/DXjtQm9akn
Day 9: Crazy automaton. Cellular automata with crazy rules.
(not that crazy rules, but it looks a bit crazy)
Live: https://t.co/eFO4Yp8KmS
Code: https://t.co/QEHNaBwSou
#genuary9#genuary2026#threejs
Port of This Way (2002) by our demoscene group Stravaganza to JS+#threejs
Starting a series bringing our old demos to the web, as faithful as possible to the originals
I already did a 64kb version and a JS port before, this time aiming for full fidelity
https://t.co/ofO932vrFR
@NanoBanana Fixed a few more things this morning...
Okay, I think the very first WIP version of the Quake Three.js port is ready to share.
🎮 https://t.co/nuiToG0I1X
💻 https://t.co/CiUlOMRKVV
Un colega busca urgente algún equipo o desarrollador para crear una app móvil muy sencilla en los próximos dos meses (para una actividad de un evento importante)
Interesados escribid a [email protected] hoy mismo si podéis
going through my old folder, i think i never released this #threejs particle system that i made for JSConf EU 2019
i forgot to do something interesting with it...
I can finally make this public! This is a small free game I've been working on with my wife for a while, and we will be releasing it on #Android soon. So exciting!!! ✨
#GodotEngine#IndieGames#VirtualPets
Another cool test by @bohdanfrantsishko (IG) with Claypencil (Grease Pencil + Geometry Nodes)
Where everything is drawn in 2D with Blender Grease Pencil (no Rigging) and with #ClayPencil converted to Geometry on the fly.
#Blender#B3D#GreasePencil#stopmotion#2D#2danimation
getting there. now the tiles and sizes are automatically adjusted to the reference geometry - no more tweaking magic numbers
truncated icosahedron and snub dodecahedron seem to be the best fit so far. waiting for some pentagonal tiles