Decided to try quixel assets in #GodotEngine since they are free until the end of this year. You know what else is free? Godot-MTerrain-plugin. If you are a friend with shaders this is the terrain system you should definitely try! Had a bit of fun during creating this demo :)
🚀 Smash The Mesh (STM) is a #GodotEngine add-on that lets you break 3D meshes into multiple pieces and apply physics to each fragment! Now in BETA, with caching for quick loading. Open-source and free to download! Get it here: https://t.co/9DiYo7RpDb 🔧 #Godot4#GameDev
More realistic assets this time. Dynamic VoxelGI + simple color grading via new compositor effects from the latest 4.3dev @godotengine. GTX1650Ti and 60fps - still strong 🔥
#GodotEngine#gamedev#madewithgodot
@DonKingJuly@KayLousberg@godotengine No, GI gives a more subtle effect, in this case, a yellow and blue tint and glow (left screen with GI, right screen without).
I figured it out! How to pronounce #godot...and all it took was a music video.
@reduzio consider this my formal submission for unofficial #godotengine music video/anthem.
Full video: https://t.co/GfL0GplbDg
I'm updating #MaterialMaker 's export for @UnrealEngine 5 so it's near-fully automated: MM generates a python script that builds the material graph and copies its path to the clipboard, you just have to paste it into UE's python prompt.
https://t.co/qz6cJPXauQ
Today we are happy to unveil W4 Games! Our main goals are:
* To help Godot find its way into enterprise
* To help the Godot community publish for any platform they want
* To contribute making Godot better for everyone
🍀Follow us for future announcements!
https://t.co/pvWZoawicH