@JoeWilsonEQ1 In digital design and game development courses(college), the first thing we learn about 3D is that NGons are pure evil — they break everything: animation, shading, topology, textures… you name it. XDXD
That’s why people graduate and become Uber drivers.
Senior FX TD Ayman Abolila has brewed a cup of delicious tea in Houdini using MPM, POP, and other solvers.
More info and video breakdown: https://t.co/BwGKLb56iK
Just posted my work on our 4rth year movie at @NEW3DGE on Artstation :
https://t.co/DAZ93AQ3AS
There is also a full breakdown of my contribution on The Rookies if you have time to read for hours :
https://t.co/xuZ31boarA
Starting with a relatively simple shading base for the rocks. In the end I went with #3dsMax for the lookdev and rendering part, blender had too many shading limitations for me (since I don't know the software as well as 3ds for organic shading)