In this real-time tactical stealth game, set in an 18th-century Spanish Monastery, 5 prisoners pool their skills and resources to face their phobias, stave off insanity, uncover the mysteries of the Monastery.
Stone of Madness, by @TSOMgame#MadeWithUnity
The Stone of Madness is AVAILABLE NOW! 🎉
Escape the monastery, while your sanity remains.
Now available on PlayStation, Steam, Epic, Xbox & Switch
https://t.co/rAZB29lrpb
WE ARE #SteamDeck VERIFIED! ✅
Soon you can enjoy #TheStoneOfMadness on your @OnDeck and escape the monastery no matter where!
On January 28th your escape plan begins! @TSOMgame
Pretty sure that @SteamDeckHQ will be proud of us! 😎
PRE-PURCHASE: https://t.co/xrGb67WINx
Will you rise to the challenge?🥷
@Dotemu, @TheGameKitchen and @koeitecmogames join forces in NINJA GAIDEN: Ragebound, a new side-scroller in the legendary #NinjaGaiden series, coming summer 2025!
Get ready to face a demonic army as Kenji Mozu!
🧵#GTA San Andreas is 20 years old today! Let's take a look at some of the technical improvements San Andreas brought to the GTA series!
San Andreas brought night/day vertex colouring to models, allowing artists to paint the models different colours depending on the time of day.
Brothers and sisters! 👐
Start planning your escape dowloading @TSOMGame DEMO now!
Join us as we take part in Steam Next Fest until October 20th😎
🙏The doors of our humble digital church are open to all. Come and join our sacred Discord server:
https://t.co/tFD1ds27EH
We're excited to announce that we will be a part of Steam's Next Fest on Oct.14th!
Eager players can download the demo for The Stone of Madness RIGHT NOW!
Plan your escape and discover the secrets of the Monastery before losing yourself and your sanity!
https://t.co/26PwDnr2vG
A thread on how I animated a lil crabby sandworm entirely in code!
Firstly in Blender I made some simple low-poly body pieces. The blinking eye is achieved by offsetting UVs, it's a technique I use a lot
We're giving away 10 COPIES of The Plucky Squire because we launch in 10 days!
🤍 Like
♻️ Repost
☑️ Follow us for a chance to win!
We want to share our studio's debut game with as many people as we can 📖
#UnityTips Optimizing structs can be counter intuitive, it may be faster to assign a new struct over incrementing in an existing one.
The slower version is due to the overhead of temporary copies and the other one is easier for the compiler to optimize.
#gamedev#indiedev