Hi everyone!
Perkenalkan gue Bekti, sudah 15 tahun di industri gaming dan esports.
Dulu gw pernah jadi:
- Esports Manager Garena (LOL & Free Fire)
- Country Manager Mineski (EO yg pegang MPL Indonesia)
- VP of Esports di EVOS
sekarang gw pursue entrepreneurship dan leading Rawwy, gaming native company yg gerak di agency dan product.
Buat yang pingin tau lebih banyak soal game dan esports, mutualan yuk!
At 20, he just became the youngest person ever to direct the number one movie in America. He has arthritis, skipped college, and taught himself the whole craft on YouTube. His name is Kane Parsons, and five years ago he was a teenager making Attack on Titan fan videos.
He was diagnosed at 13. On bad days the pain made standing hard, so instead of filming outside, he set up at his family's kitchen table in California and worked on a computer. He stacked furniture into a standing desk. A free program called Blender taught him animation, and he learned special effects from YouTube tutorials whenever he got stuck. By his own count he made more than 400 videos as a kid. Almost nobody saw them.
The Attack on Titan clips were the first thing of his that strangers actually stopped to watch. In 2021, at 15, he recreated scenes from the anime as grainy black-and-white footage that looked like it came from an old war archive, built almost entirely on his laptop.
Then in January 2022, at 16, he posted a nine-minute video called The Backrooms. A guy filming in an office falls straight through the floor into an endless maze of empty, yellow, humming rooms. It is slow, quiet, and it gets under your skin. Today it has more than 78 million views. He kept going and made about 20 more, each one seen by millions.
A24, the studio behind the Best Picture winner Everything Everywhere All at Once, came calling while he was still a high school senior. He shot the film over the summer of 2025 and helped write the music on piano.
The movie cost around 10 million dollars. In three days it made more than 81 million in the US, over eight times its entire budget, and 118 million around the world. That gave A24 the biggest opening weekend in its history, more than triple its previous record. Before Kane, the youngest director to ever top the American box office was 27, and that record had stood since 2012.
Those Attack on Titan videos were a teenager teaching himself, one free tutorial at a time, the exact skills that just put his first movie at number one in the country. He did all of it at that same kitchen table.
Jawaban buat pertanyaan zee sebenernya udah jelas, namanya Telkomsel. Operator paling gede, paling kaya, paling banyak pelanggan di negeri ini, yang paling pertama maju dan paling lantang soal masa aktif 28 hari, lalu dengan entengnya bilang ini semua demi kebiasaan pelanggan. Seakan-akan jutaan orang Indonesia ngantri minta jatah internetnya dipotong dua hari tiap bulan.
Indosat ikut nimbrung, XL katanya ikut di sebagian paket walau katanya mayoritas paketnya masih 30 hari. Tapi yang ngebuka pintunya Telkomsel, dan mereka ngebungkusnya pakai kata manis soal customer behaviour. Padahal lo ga butuh gelar ekonomi buat ngerti, ga ada satu pun pelanggan yang behaviour-nya pengen bayar lebih sering buat barang yang sama.
Mainnya halus, makanya jarang ada yang ngeh. Setahun ada 365 hari. Masa aktif 30 hari berarti lo beli 12 kali. Begitu jadi 28 hari, lo dipaksa beli 13 kali buat nutup tahun yang sama. Satu belanja ekstra, tiap tahun, dikali puluhan juta pelanggan. Simulasi IDN Times nyebut selisihnya bisa sekitar Rp100 ribu per orang per tahun, walau angkanya tergantung ke paket dan pola pakai, jadi cek lagi sesuai kasus lo. Kecil di kantong lo, tapi jadi gunung everest di laporan keuangan mereka.
Belum kelar di situ. Sisa kuota yang udah lo bayar bakal hangus begitu masa aktif lewat. Operator ngotot istilah hangus itu ga tepat, katanya yang lo beli cuma hak akses jaringan buat periode tertentu, dianalogiin kayak obat yang ada tanggal kadaluarsa. Tapi pas PLN diseret ke sidang, mereka jelasin token listrik ga pernah hangus, karena yang ngurangin saldo itu pemakaian, bukan jam dinding. Pertanyaannya, kenapa listrik bisa, internet enggak?
Soal hukum gw ga mau lebay, sampe detik ini belum ada putusan yang nyatain operator bersalah, karena perkaranya emang masih jalan. Yang nggugat bukan orang gede, cuman pengemudi ojol Didi Supandi dan kawan-kawan, plus sekelompok mahasiswa hukum, yang nilai kuota dihapus sepihak tanpa kompensasi adil itu nabrak hak atas harta benda di UUD 1945. Dan lo tau siapa yang pasang badan belain operator? Pemerintah sendiri, lewat Komdigi, yang bilang rollover atau refund bakal nambah beban biaya.
Jalannya berdarah-darah. Satu gugatan emang udah dipentalin MK pertengahan Mei 2026, tapi gugurnya gara-gara berkasnya dianggap kabur, bukan karena isunya kalah. Ibarat lamaran ditolak gara-gara formulirnya nggak lengkap, bukan gara-gara orangnya nggak layak, hakim bahkan belum sempet nimbang inti perkaranya. Tiga gugatan lain masih bertahan dan lagi diperiksa isinya. Di sidang, ada hakim yang nanya tajem ke operator, "kok kuota belum habis tapi udah hilang". Dari luar, YLKI ikut ndorong. Jadi tekanannya datang dari dua arah sekaligus.
Tapi apakah bisa menang?
Di Afrika Selatan, rakyatnya ngeluh soal hal yang sama persis bertahun-tahun, kalah terus, sampe akhirnya regulatornya nyerah dan maksa operator ngerollover otomatis kuota yang belum kepake mulai 2027. Bedanya, di sana yang ngalah duluan itu lembaga pengawasnya yang bikin aturan baru, bukan hakim lewat pengadilan. Di kita malah sebaliknya, lagi diperjuangkan lewat gugatan ke MK. Beda pintu masuk, jadi belum tentu hasilnya bakal sama.
Sejarah udah berkali-kali ngebuktiin, raksasa kayak gini tunduk bukan gara-gara digoyang orang gede. Tapi karena orang-orang biasa yang capek haknya dirampok diam-diam, lalu mutusin buat ga diem. Pertanyaannya tinggal satu, dia bakal menang, atau jadi tumbal yang namanya kita lupain begitu palu diketok?
The average US user already makes Meta about $80 every three months, almost all of it from ads. This week Meta started asking some of those same users to pay $3.99 more a month. And paying does not remove a single ad.
What the $3.99 buys is small stuff. On Instagram Plus and Facebook Plus, you get custom fonts on your profile, fancier reaction animations, and the option to watch someone’s story without popping up in their viewer list. WhatsApp Plus, at $2.99, throws in app themes, extra ringtones, and a few more pinned chats. The ads stay right where they were. You are paying to decorate the parts around them.
Those little extras cost Meta almost nothing to switch on. So you pay your $3.99, Meta keeps showing you the same ads it always did, and the subscription is close to free money on top. Around 98 cents of every dollar Meta earns still comes from advertising, and none of this touches that. It just bolts a second charge onto the same customer.
Last quarter, for the first time in the company’s history, the number of people opening a Meta app each day actually fell, from 3.58 billion to 3.56 billion. Meta has nearly run out of new people to sign up. And it just told investors it plans to spend up to $145 billion this year, nearly double last year, almost all of it on AI. Money like that has to come from somewhere.
That is the part the original post skipped. Tucked into the same announcement was something called Meta One: two AI subscriptions, one at $7.99 and one at $19.99 a month. The $19.99 plan lands almost exactly on top of ChatGPT at $20 and Google’s AI plan at $19.99. It took OpenAI roughly three years to build up something like 15 million paying customers. Meta gets to start that same race with 3.5 billion people already in its apps every day, each one a single tap from a pay button.
The fonts and stickers are the warm-up. The subscription Meta really wants you on is the AI one, and it set the price to swing straight at ChatGPT.
🚨 do you understand what just happened to Rocket League..
Epic Games just chose an 11-year-old soccer-car game - not Fortnite, not the new Witcher - to be the very first game on Unreal Engine 6.
the engine that will power the next decade of AAA games was unveiled.. with Rocket League.
→ still runs on Unreal Engine 3 - the engine that launched in 2006
→ skipped UE5 entirely
→ first UE6 game ever announced
→ no release date - likely 2028+
Psyonix just out-leveraged Rockstar without saying a word.
1/
Kasus Chromebook bukan sekadar perkara laptop.
Ini adalah cerita tentang bagaimana pendidikan nasional bisa diseret oleh arogansi kekuasaan, konflik kepentingan, tata kelola yang rusak, dan kultus teknologi.
Saya menyaksikan sebagian proses itu dari dekat.