It took like 10 seconds to get some good looking whiskey, whereas before I would have spent some good minutes modeling a STATIC liquid I cannot change the level of (not easily at least).
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@TuxedWhale@coreyconditions I get it can be a meditative activity, but honestly after I spent a lot fo time sculpting or modelling the last thing I want to do is spend even more time unwrapping. By the time I finish tidying everything up I completely lost motivation to work on the project anymore.
@andrewpprice Wow! I also hope generative tools for artists evolve as fast as image generators. If we only end up with fancy AI image generators with no other tool for workflow efficiency (AI retopo, AI physic solvers, AI animation tools, etc) then it's bad.
@andrewpprice My 2 cents. I'm not sure Diffuse map is the most accurate, simply because diffuse makes sense in a PBR context, but if I use that image to drive an emission shader it's not a diffuse map anymore.
@andrewpprice I use Loop Tools for this kind of issues. It sometimes makes things worse, but for the most part it can help you fix deformed circle loops in a mesh (even multiple loops at once). Lifesaver for me.
@andrewpprice We've been browsing on that website for a few 3d models and it's wild. Models and textures are high quality but the price is crazy. And I believe you also have a 5 downloads limit per model.