Today's new indie game is.... Tape to Tape!
Tape to Tape is a roguelite hockey game where every choice matters on your journey to build the best hockey team. Choose your path, hire unique players, discover synergies between them, pick unique abilities, bribe the referees or visit the Blademaster on your way to restore hockey's former glory.
...because it's only fun once. Each deck plays out basically the same way every time. There's also the issue that games often fizzled out in boring ways; you're pretty much guaranteed to draw your counters/removal to stop any bombs or combos from executing and all that's left at the end when nobody has any cards is a couple of weenies trading chip damage.
One board wipe in each deck and you get a dumb stalemate.
@FunktionError@HarrisonTheHutt The game literally tells you.
The game drops you into the hub world, takes away your controls, and a big unskippable floating head pops up and tells you all of this. More than once.
The key difference is artifact lands. Blinkmoth Infusion will untap artifact lands and was printed in a set that, surprise, introduced artifact lands.
If you use an artifact land to pay for Blinkmoth Infusion you;
A) Get one mana towards paying the cost.
B) Get a one mana reduction in the cost because of affinity.
C) Get to untap your land and use it again.
In the decks it was used in, you'd usually come out with a lot more mana than you put into it to begin with. "Power begets power" is very on the nose.
Dramatic Reversal does not work the same way, though arguably there are plenty of non-land permanents that can be tapped for mana also.
It depends on who controls the intellectual property to be honest, some companies are better than others when it comes to being consumer friendly. Some companies are very good at finding a balance between price and profit (Silksong being $20 when they could easily have charged $40 is a good example). Some other companies, usually the bigger publishers, can be outright hostile to users.
Big japanese publishers unfortunately often fall into the second category in weird ways that don't make sense to western consumers - for example the Monster Hunter games, used to charge 7eur (1300yen) to make basic changes to your player character after you have created it. Bear in mind that this is a full-priced game running on your computer, not some kind of MMO, and you are not paying to unlock new cosmetic options via DLC or something like that, just to use the same character creation tools and options you used when you first started the game.
@Rustlinjim@PopBase The restaurants aren't doing this. Just Eat has done this to every restaurant, in every country they operate in, without telling them.
Just checked and they're doing it here in Germany too (where it's called Lieferando).
This is illegal under national laws (UWG), because it is deceptive as to what the customer will actually receive. Probably the case in most other countries they're doing this too.
Absolutely insane thing to do, and I doubt restaurant pages now filled with false advertising appreciate this either.
@funcabbage@UnrealEngine The torrent of shovelware and copyright infringement has a lot more in common with the videogame crash of 1983 than it does the invention of the printing press.
So I can answer that question- games are complicated creative works that require teams of people with different skill sets to complete, so most games are made by companies. Let's call those companies ' studios'. Since games are also incredibly expensive and difficult to distribute, we also have companies that provide funding, distribution, and a whole load of other services that we can call 'publishers'.
The majority of people working for commercial games companies get a salary that they are paid during development. Unlike other industries like television or books, once the game is released they never see anything more. Studios and publishers split the profits from sales between themselves based on whatever agreement they have.
In many cases, but not always, as part of that agreement the publisher takes ownership of the intellectual property surrounding the game as well - this means that future games using that intellectual property could be made without the original studio or authors, and that studio and it's employees won't receive anything there either. This isn't how it always goes, but it is quite common.
Ignoring all of the above, when games are small enough, a studio might handle all of the publishing work itself, and when very small the studio might essentially be one individual who uses temporary contractors to fill gaps. It's a complex industry with a lot of different ways to get games to market.
@CommanderFemUnc There have been several Warhammer TCGs over the years - Citadel Combat Card, Warhammer 40,000 TCG, Horus Heresy (before it became a tabletop game!), Dark Millenium, to name a few.
@Sir_Motor That's because this isn't the old Lord of Change!
This is a Forge World named character, Aetaos'rau'keres - a much bigger and more impressive model originally aimed at serious hobbyists and collectors.
The conversation has kind of spiralled in a lot of different directions and sadly there's a lot of unecessary hostility on various sides of the conversation.
I suspect there's a lot of ignorance in terms of people knowing what an author would prefer - and to be fair it is difficult to know unless it's stated very publicly.
I know in my own case, some of the games that I've worked on are no longer available for sale and have not been for a long time. The hardware they ran on is no longer manufactured, the studios I worked at are no longer in business. A company still owns it and has no intention of ever making it available again, but even if it did make it available, none of the authors of that game will ever see another penny from it.
If you really wanted to play those games, then realistically - if anything it's wonderful to see people taking an interest. If enough people decide they really enjoyed those games, then perhaps that can also put pressure on the company that owns them to revive them; but that can also never happen if nobody can play them.
@Dexerto When you're printing cards like this that are absolutely inscrutible to anyone without an encyclopedic knowledge of the rulebook, I'm not sure "less for nerds" remotely holds up.
@Alph4betSoup@mopman TIL I am actually eligible for this and never knew it existed (British, resident in Germany).
Sorry your trains are expensive and shit - signed someone whose trains are also expensive and shit and also have cheap deals for visitors.