Bot Patrol will finally launch in just about two weeks time!
Check out the trailer & wishlist/follow at https://t.co/FdaP3vZkPM for latest updates #indiedev#unity3d
Spend some more time on giving the cloud setup some more depth. Just two layers for stratus and cirrostratus, more or less at realistic heights. #Unity3d#IndieGameDev
Was playing with a volume shader of mine to put together a small cloudscape in #unity3d. 5 layers of 2d noise texture and 3d noise magic number blending. #IndieGameDev#amightydish
Managed to iron out all the bugs (+typos 🙄) and introduced temperature and buoyancy for a fiery-ish look. Nothing physical about the shading and the raymarcher needs some serious upgrades to be accurate. #madewithunity#shaders#indiedev#indiegamedev#simulation#unity3d
Some progress on my fluid solver. Yay wiggly fluff-ball!
Got the density advection and diffusion working. Currently investigating why my velocity projection blows up after a while. Need a better way to debug. #Unity3d#simulation#indiedev#shaders#madewithunity
Starting to set up compute shaders in unity.
This one generates a simplex noise pattern in a 3D texture.
Plugged it into the cloud shader I made previously.
Oh the possibilities!
#madewithunity#unity3d#shaders#vfx#indiedev
Stumbled across the idea to use cube lightmaps to shade volumetric particles/billboards. Simple prototype with 6 directions in 2xRGB textures. Sure that can be compressed down to less. Houdini render, Unity custom shader. #Houdini#madewithunity#unity3d#shaders#vfx#indiedev
Been a good decade since I wanted to implement Jo Stams Stable Fluids. Finally had the time to write the solver in VEX. Happy nerd day today! :D #Houdini#IndieGameDev#Simulation
And now stable fluids in 3D. Quite low res as all manual VEX is not the speediest solution. But great for prototyping and head-wrap-arounding. #Houdini#VEX#simulation#IndieGameDev#explosion
Was on an amazing walk in the forrest today and got to take some pictures to test out houdinis photogrammetry features. Yay, a rock!
#Houdini#IndieGameDev#photogrammetry
Volume rendering prototype in Unity with self shadowing, directional and ambient lighting. Houdini volume texture export to Unity works pretty seamless, starting to test random cloud shapes. #madewithunity#unity3d#Houdini#VFX#IndieGameDev