And the update is live at https://t.co/3jvigcPxSu
Just a small one this time, the new map, a few new events, bug fixes and I made the card handling much more snappy again. #madewithunity#indigame#indidev
Old map screen vs. new map screen.
Still not quite sure about it, so it will be fiddled with some more, but it certainly looks better now. #gamedev#ui#madewithunity
Also, new small patch later today.
Hey there,
If you have some time to spare, why not check out the new stuff I just added to #RescueSquadOmega.
New cards and crew, a new progression system, save slots, and more! Give it a shot and tell me what you think.
#indidev#indigame#madewithunity
https://t.co/3jvigcPxSu
The Mega Man 3 Soundtrack is still one of the best pieces of video game music ever!
And it will never not give me a big fat smile when listening to it.
@TheRealEloraam I know that feeling, but for me, it started way before the lockdown...
Currently climbing out of that hole again, hope to stay out of it a little longer this time.
You can do it too, but don't punish yourself if it takes a hot minute!
@amightydish Made it from scratch, using a few remarks I've seen in a video (from @OskSta) as a starting point.
It's probably the simplest version of this algorithm and barely qualifies as real waveform collapse I think, but I really like that simplicity.
After seeing all those waveform collapse videos, esp. the stuff by @OskSta I could not resist and try a simple 2D version myself as a side project.
So this is my ugly office building/bunker generator thing. #gamedev#waveformcollapse#madewithunity
@amightydish I was just mucking around with the physics engine (the for now discarded idea was to have some robot arms dragging UI windows in and out)
Turns out scaling the physics stuff wrong (classic beginners mistake) sends stuff flying.
I thought it looked funny when it happened.