The development of Embree, OIDN and other Rendering Toolkit libraries is now open and hosted directly on GitHub under Apache 2.0, making it easier for the community to contribute features, fostering cross-company and cross-vendor development. More https://t.co/vMUT8LaUiz
Real-time, hardware-accelerated shader debugging.
📍 Set breakpoints
🔎 Examine variables
📈 Visualize and debug GPU behavior
Now available in #Nsight Graphics.
Learn more: https://t.co/IpidtwRk15
SEED is delighted to announce that Gigi, an innovative tool for rapid prototyping of rendering techniques, is now open source and available to the public! Congrats to Alan Wolfe for spearheading this project!
Learn more about Gigi and watch the tutorial: https://t.co/LnWkU8GVuD
If you like @Shadertoy check out https://t.co/zmjpTHp3Fh It uses WebGPU with WGSL and offers flexible storage buffers in shaders, input sliders, custom textures from allowed domains. Still young but with lots of potential!
We've been hard at work over on the Graphics Programming Discord server.
I give you GP-Direct! A showcase of all the coolest bespoke technology for games and graphics, made by members of our community. Check it out!
https://t.co/T3ixJNRcue
#graphics#gpdirect