@SebAaltonen Absolutely insane seeing these posts daily. So much time wasted on the absolute incompetence of these "tools" that will never be capable of working on anything that has a control/data flow more complicated than a hello world application.
@lisyarus@Dispatch_Graph To be fair, with modern Vulkan you can just also provide a framework that provides baseline functionality. I'd say that's perfectly fine, sync doesn't get too crazy especially when most introductory things can just be recorded into a single command buffer.
@OlexGameDev well if only there was one specific header that came with the Vulkan SDK that serves exactly this purpose one could've found in less time than this took to generate:))
Behind the pretty frames of #PRAGMATA. Breaking down many tricks and hidden gems of the renderer behind @CAPCOM_RandD's RE Engine.
i hope you enjoy & find this few months worth of freetime article useful...
i had FUN playing the demo and digging every bit of it, & looking forward for the game official release next week!!!!
https://t.co/Mzn1kgefdK
@PRAGMATAgame@PRAGMATA_JP@CAPCOM_RandD
Here's what happens when you take a 19th century painting and transform it into a real-time 3D environment fit for a fantasy medieval game.
Introducing River Town: Laundry Day, our studio's latest project, inspired by Christian Friedrich Mali's oil painting "Wash Day Before a Small Town."
Built in #UnrealEngine with assets created in #Blender, our goal was to capture what made the original painting feel alive.
River Town includes a mix of hand created, sculpted, and textured assets, with modular building elements, overlaid with tessellated Megascans materials. Materials were altered and customized to capture the style and atmosphere of the original artwork.
See more on #ArtStation: https://t.co/ZN5cWGASsi
The team:
Inka Sipola - Artwork planning, project creation, texturing, lighting, art, assets, composition, props, material work, sculpting, cinematics
Jacob Norris - Art Direction, Final Renders, Some Lighting and Post Process work
#medieval #fantasy #gameart
@EricLengyel It's anything but surprising when even top-end hardware has always struggled with 4K, especially at native. You don't benefit from high refresh rate displays and you usually have to rely on aggressive upscaling.