My anim reel from #Uncharted4. Easily the largest project I've worked on so far...4+ years, over 1k unique player and npc animations for melee alone. Funfact: Jeep melee used in lost legacy was all built for U4; level cuts made the system unnecessary
https://t.co/6SP2YKtptb
Uncharted 4: A Thief's End was released 10 years ago today on May 10, 2016!
A huge thanks to every fan who has experienced this momentous Nathan Drake adventure. ⛰️🏴☠️
My anim reel from #Uncharted4. Easily the largest project I've worked on so far...4+ years, over 1k unique player and npc animations for melee alone. Funfact: Jeep melee used in lost legacy was all built for U4; level cuts made the system unnecessary
https://t.co/6SP2YKtptb
@LocalBateman Fun fact, I was the animator that pitched/ set up the anims for this "obstacle avoid" on original PS3 version. Was the same moveset as carry Sarah from the flashback intro. The dangling arm was our first foray into phys anim, which we leaned into heavily for U4 and beyond.
Wow...the industry has become a child with a buzzsaw, planning so recklessly and slicing as soon as things look a little challenging. My heart goes out to the team, pouring so much into something cut down so quickly. #Concord#gamedev
https://t.co/jNusPtQ8cW
@billassault I have a solid understanding of PHP, python, Mel. It's the deeper stuff that has always confounded me (C/C++/C#). Basically looking to get better @ supplementing blueprint w/ native code support, in a way that also teaches me solid general skills/best practices.
While video game actors are on strike for fair pay & protections against AI, Amazon Games’ CEO has said they need more AI in game development in part because “for games, we don't really have acting”
(Source: https://t.co/kzyNDWqwrP)
@joshscherr Do you believe in UFOs, astral projections, mental telepathy, ESP, clairvoyance, spirit photography, telekinetic movement, full trans-mediums, the Loch Ness monster, and the theory of Atlantis?
"We fight for every second we get to spend with each other... Let's just wait it out. You know, we can be all poetic and just lose our minds together."
Can you believe it's already been ten years since The Last of Us: Left Behind was released on Valentine's Day, 2014?
Horse walk cycle studies stylized translation by Simon Otto from 'Road to El Dorado'. Great reference for appealing weight/timing alongside body mechanics https://t.co/THOY2fDkX0