i built an infinite, self-evolving Backrooms game you can play in your browser. https://t.co/4Kser743fj
opus 5.5 simply follows a haunting directive i wrote into the game. it drives the sentient AI that builds new rooms, characters, entities, and experiences forever. coolest part is even as the creator of this game, i don't know what to expect in there.
multiplayer with proximity chat is supported from day one so go play it with your friends.
Yesterday I was talking with @apekshik about this "We need a way to make AI generated 3D worlds look somewhat real and it has to be automatic, fast, controllable and precise."
I think this is a good start
such a cool spin-off using my repo!! i love open source.
if you want to build some cool stuff with 3d hands in the browser, check his and my repo out: https://t.co/PJfBV6nxUT
We’re on track to hit $2B in annualized run rate in the next 3 months.
We crossed $1B and got faster. In October we hit $1.35B.
Higgsfield is the third-largest independent, private AI-native company by annualized revenue, behind only Anthropic and OpenAI.
When they go public, Higgsfield becomes the largest AI-native company still private.
AI video is going to be a trillion-dollar market. This is only the beginning.
I gave Claude 27 reference images and a manually (no AI) written allegory/script about my life.
4 days later:
- 797 calls to @fal
- 1,159 paintings (gpt-image & NB & Flux)
- 212 Kling clips cut into sprites
- 140 rooms, 8 worlds
- See the map(s) showcase below, game itself is wip
“The most personal is the most creative”
UE5.9 + Fable 5.2 are a cracked combo when you pair them with good art direction.
Built this scene to test out a bunch of features as i'm moving more of my work into UE5.
It's a bit more of a hassle to set things up compared to threejs but the results are worth it for sure.
I asked Fable 5.2 and Opus 5.5 to turn art and architecture references into one world I could walk through.
18 connected spaces. Rain falling through a dome, thousands of red threads, a glacier cathedral, rooms full of stars.
Built in Three.js
@meatcubefromua for sure this isn’t perfect! lots of things to improve. but my main focus was proper bones, accurate weight painting, and reasonably good IK and FK. all of which i think are very good right now
instead of "one-shoting" a AAA game, i used fable 5.2 to rig and animate a single arm with extreme detail. try it out here: https://t.co/EDIgWRxRjf
it has realistic bone armature, accurate weight painted mesh, joints that keep their volume, and muscles that swell as the fist tightens.
the arm uses proper IK (inverse kinematics): you tell it where the hand should be and it solves the shoulder and elbow.
the fingers use proper FK (forward kinematics): each joint curls on its own, knuckle first, and stops the moment it touches something. so when it grabs a ball, the hand lines up over it first instead of driving straight in, then the fingers wrap around it joint by joint, and the thumb lands a beat after.
this is how we should be using these powerful models.
fal Agent is now available in Photoshop.
Your AI creative partner, right where you create.
Discover and choose from leading image and video models, generate new assets, and bring your ideas to life without leaving your creative workflow.
the overwhelming success & positive feedback on this game confirms my hypothesis: most people don’t inherently hate AI; they hate AI generated slop.
people have a strong sense of intuition about when creators put a lot of care and thought into their craft instead of building out something just to go viral.
to all of us building experiences for others with AI, my advise to you is to apply the same principle of care and intent put into a project as i do. the system will work its way in ur favor instinctively.
i built an infinite, self-evolving Backrooms game you can play in your browser. https://t.co/4Kser743fj
opus 5.5 simply follows a haunting directive i wrote into the game. it drives the sentient AI that builds new rooms, characters, entities, and experiences forever. coolest part is even as the creator of this game, i don't know what to expect in there.
multiplayer with proximity chat is supported from day one so go play it with your friends.