@CryptKeeperRay@ssr_tourist Making what’s essentially fundamental script changes as a translator goes against the value of translation as both a practice and an art form. The people responsible for whoever did Fates took this too far. Even if the OG script is shitty, it’s not a translator’s job do change it
@megaphyarandom@SuiParabellum For Adachi, killing herself means being separated from Shimamura forever, which is against her best interests, so unfortunately she'll have to keep on living.
Reading through the comments on this post, I realized that while some players are frustrated with game translations, translators themselves also carry complex feelings toward those criticisms.
As a developer, I believe game translation is genuinely difficult. Since I’m Japanese, I know firsthand how challenging it can be to translate Japanese into English.
For example, say you’re translating an RPG set in Kyoto into English. Players naturally want to feel the authentic vibe of Kyoto through gameplay. So, what is “Kyoto-ness”? Players likely want a role-playing experience where they can feel traditional Japanese culture. In that case, how should you translate proper nouns or dialect / phrasing unique to Kyoto into English? Do you substitute them with proper nouns or expressions from Edinburgh, Scotland? 😅
That might convey a traditional, archaic atmosphere in English, but players would probably be furious:
“I want to play to feel Kyoto, not Edinburgh!”
(Fun fact: Kyoto and Edinburgh are official friendly tie-up cities. 😀)
While that’s an extreme example, I think these kinds of dilemmas pop up in game translation all the time.
To help English-speaking players truly experience “Kyoto” while playing, do you boldly lean into archaic British English? Or do you keep the Kyoto phrasing as-is, even if most players won’t understand it? Then again, some hardcore Japanophiles might say, “Don’t underestimate us - we get it!”
One reason I think games are harder to translate than novels is that players must fully grasp the context to actually progress. Stephen King’s novels translated into Japanese are packed with proper nouns from rural America. I don’t always get every reference, but they convey that American atmosphere brilliantly. In a game, though, that causes real problems. If players don’t thoroughly understand the narrative, they might get stuck on puzzles and be unable to beat the game.
The translation approach is deeply tied to level design. A puzzle that’s easy to solve in Japanese could easily become impossible in English.
At the end of the day, I’m just a developer. But poor translation quality isn’t solely on the translators. It’s a shared responsibility among developers, translators, LQA teams, and publishers. We all need to communicate closely to deliver the best possible translation for our players.
@SalentoFries@merotikayo It's less about the actual quality of the artwork and more about how the art succeeds in making them feel the way they do. The question of whether the art is "good" is secondary to the emotional impact they feel, but most people do not comment like this on art they dislike.
@SalentoFries@merotikayo In some contexts, "I HATE THIS" or "DELETE THIS" is done in response to an artwork that they actually believe is good, but they relate to it in ways that they feel is embarrassing to them personally.
Basically, "I relate to this" but done in a cheeky, hyperbolic way.
@Cardinalinpain Just be careful, because you're going to see (and have already seen) a LOT of people who aren't responding to you with any desire to change their mind on anything. Do not interact with them. It'll only exhaust you.
@Yurimoder__@by_nyra@dykatronmika 8 pages with no linebreaks, just straight up blocks of text that are as easy for us to brush off as it is for Shimamura to brush off that phone call.
Mind you, the context behind her response is that Adachi spent literally 8+ pages crashing out over Shimamura going to the festival with another girl (platonic) and Shimamura tuned out real fucking fast.
@zylumimaxx The sheer amount of cognitive offloading inherent in using gen AI is reason enough to doubt the ethics of using it. Even when used strictly off your own data.
I don't think it's ethical to encourage something that can potentially make you dumber the more you use it.
@kaede_mizuhashi This is for niche situations where either a team composition gains more benefit from EM sharing or they normally use an artifact set that's already been taken by another teammate (since most of the time 2 instances of an artifact set bonus do not stack).
@_flareix@SpartanPrimer@xDaitakuHeliosx back in my day we as a society got along fine with "ngl" and now they expect us to do the new thing like it's always been there
@AndyKavna Quite a few people in the localisation industry that I follow have pretty much given up trying to defend themselves on Twitter as a result. It's just not worth it after a while and they have an actual job to do.
@AndyKavna There's some people on the fringe of this weird anti-loc movement that were simply misled by manufactured outrage and it's worth changing their mind, but it's exhausting to both spot them and convince them that they've essentially been duped into following an agenda.