Happy #PortfolioDay 🥳
I'm Adam and I'm a gameplay animator/rigger! I love animating locomotion & combat.
While the production is going strong, I am happy to share some clips from @flyforeverskies !
Two of them are already in the game, two of them were tests.
I'm incredibly happy to announce that I'll be heading to #SanFrancisco for @Official_GDC GDC Festival of Gaming 2026!
Thanks to a scholarship from @IGPolska, @IPK_pl, and @gdcon I'll be able to attend a week of inspiring talks and meet fellow devs!
See you in San Francisco!
We’ve teamed up with @WarChildUK to release a one-off DLC featuring an adventurous cosmic bear✨
Every penny of the Far From Home proceeds goes to War Child’s life-changing support for children affected by conflict
Steam - https://t.co/R6IUa49rgu
PS5 - https://t.co/Gk668GNuJo
@kwisc_@kantallive Czy 91 zł (tyle mi pokazuje Steam) to faktycznie drogo jak za kontent edukacyjny? Może po stronie artowej jesteśmy po prostu przyzwyczajeni do bycia "dojonymi" :P
After 22 months in Early Access, we’re excited to announce that Forever Skies 1.0 is OUT NOW! 🎉🎉
Steam 🔗 https://t.co/0Wp2QbZvXs
PS5 🔗 https://t.co/sPwA78c3Un
Build | Scavenge | Research | Survive | Solo or 4-player co-op
You can fly #ForeverSkies on April the 14th! As this year was busy, I can't wait to show you some new stuff we've added!
beautiful meme by @GregJ_Cummings1
Forever Skies 1.0 is coming to Steam & PS5 on April 14th 2025 🎉🎉
Pre-order on PS5 today! - https://t.co/sPwA78c3Un
Full details below⬇️
Steam blog - https://t.co/FjXT2o9RVZ
PlayStation blog - https://t.co/mMb9qVIYYM
🎉 Forever Skies' Co-op Update is LIVE! 🎉
Bit by bit, sprint by sprint, it's finally here! Co-op was a huge part of my work at @FFH_Games since I've joined and I am happy to be a part of this team <3
A throwback to our first co-op session on a test map (over 10 months ago!)
*Takes deep breath*
...THE WORLD EVOLVED & CO-OP UPDATE IS NOW LIVE ON STEAM EARLY ACCESS! 🎉🎉
🧑🤝🧑🧑🤝🧑Up to 4-player Co-op
🌎Improved world, gameplay & progression loop
🚀Dynamic Random Encounters
+ and so much more!
Full update and sale details here👇
https://t.co/TLrJH3DQHF
Forever Skies is getting co-op on December 9th!
It was something I worked on and off since I joined FFH and was an awesome techanim learning opportunity 🥰
🚨🎮PS5 PLAYERS - SOME EXCITING NEWS!🎮🚨
We just dropped a new Forever Skies Demo available to download on PS5 RIGHT NOW! 🥳
This is a slice of the game that provides an introduction to some of the core features.
Full PS blog🔗https://t.co/inbbloUCb4
As I see more and more people moving - I don't want to be the last one to the party :D
Looking for gamedev/game animation profiles to follow and people to nerd about animation there.
So anyway - please, follow me over there and let's nerd together!
@nimlot26@protisimo1@jadel4w There’s also a problem of showing what you can do in a reasonable amount of time vs a personal project that you’ve been working on after hours for 8 months. IMO work portfolio is better because of the time constraints and shows what can you do… at work.
New game announcement!
Blind Exposure is a horror game where you can see the world... only by taking photos!
Scan the abandoned facility, listen carefully and find the beast lurking in the darkness!
Wishlist on Steam!
Coming 2025
Link below🔽
#indiehorror#indiedev#gamedev
I'm happy to announce that I'll be moderating a roundtable at this year's @gdcon: "Surviving the Animation Pipeline - Tips & Tricks"!
Join me at Roundtable 1 on Sunday, the 27th at 13:00.
I'd love to see you there and share your insights!
#GIC#PGA#gamedev#animation
@crafciak31 @jaqqu7@archonik Założenie własnego studia to nie jest hop siup, takie nowe studio musi pozyskać skądś finansowanie (od inwestorów), którzy już nie widzą łatwego pieniądza w branży - to wycofanie się inwestorów (i powiedzenia sprawdzam w tym pokerze) było częścią tego kryzysu.
CALLING CONTENT CREATORS!📢
Fan of survival and crafting? Our Combat Update goes live TOMORROW! Get ready to face evolved fauna among the dust and more! 😶🌫️
Drop a reply for a code & we’ll get in touch.
Got a creator you'd love to see play? Tag them in the comments! ⬇️
Did you know our studio was located in Wrocław, Poland❓
All of our devs have the choice of working from home or the studio. We feel having choice and variety in where you work is important💪
Imagine being this mad about stuff clipping (possibly in real-time, wasn't it in-engine?) where you need to magnify it that much. You can't get ideal physics simulation on everything with a stable 60+ fps and make it work on mid-budget specs - pick two out of three.🤦♂️