Hey Everyone,
Here is a link to our latest trailer, showing off some of the features coming in our 1.0 release of Sons Of The Forest, coming February 22nd!
https://t.co/GJxuej8biN
the team at endnight
Sent to find a missing billionaire on a remote island, you find yourself in a cannibal-infested hellscape in this trailer for The Sons of the Forest 1.0.
Hey Everyone,
Thanks to those who have joined us in our Early Access journey into ‘Sons Of The Forest’ We have sold over 2 million copies in the first 24 hours, and are very excited for what we have in store for players in the coming weeks.
the team endnight
Hey Everyone,
We have an announcement about our release on February 23rd. Check out our news post on Steam, for more information.
https://t.co/vQo43uCRh3
@t3ssel8r Yup, this can become a huge issue if there are a lot of subsequently connected assets, as any GC needs to traverse the dependency tree to work out if the asset can be unloaded.
Ran into a bunch of bugs with this setup causing crashes when scene loading and 'UnloadUnusedAssets'.
@t3ssel8r One thing to note is all referenced assets and dependent assets will be loaded into memory when the application starts up (before first scene load) and can't be unloaded from memory. So good for truly global assets but anything large becomes an issue. https://t.co/sIbyBQCbI4
Hey Everyone,
Due to the scope of our new game Sons Of The Forest, it has been hard to pinpoint an exact release date, and today we have to delay one last time.
Giving us time to complete the polish we feel is needed, we will release Feb 23, 2023, priced at $29.99USD.
Hey Everyone,
Over these past few weeks, we have realized that our May 2022 release date for Sons Of The Forest was overly ambitious. To be able to deliver our vision of the next step in survival games, we’ve decided to move our release date to October 2022
The team at Endnight
Hey Everyone,
Here are some screenshots from our upcoming game Sons Of The Forest.
We had hoped to have the game out this year, but need more time, so it will be early to mid 2022.
Exact date will be announced with our third trailer in the next few weeks.
Hey Everyone,
Today we are debuting our next trailer for ‘Sons Of The Forest’ Everything you will see is recorded in real-time from our latest build.
https://t.co/KNG1mTtVe4
The team at Endnight
@sebify This is a bug with preloaded shaders, if you remove them it will open. Reintroduced bug, I'm currently struggling with unity qa to get them to consider it an issue that needs to be fixed.
@slipster216 Digging though the code it looks like they intended to generate new components but pulled back to this dynamic state wrapper. It's also something they've done on the lights which does some interesting things with lux vs ev100 translations.
@klemen_lozar Unity uses the defined pivots for the vertex object space positions on import. If your mesh pivot is at world 0,0,0 and you import it'll act like this is checked. Otherwise stored position and rotation are applied to the resulting transform not vert positions.