OpenAI model names aren't that confusing, you just need to know we started with GPT-1, 2 and 3, then 3.5, then 3.5 Turbo, then GPT-4, then GPT-4 Turbo, then GPT-4o where the o means omni, except it didn't really end up being omni, then GPT-4o mini
Then we switch to the o series, where the o now means OpenAI instead of omni, starting with o1-preview and o1-mini, then o1 drops the preview, then we skip o2 and they announce o3 and o3-mini, but o3-mini gets released first, meanwhile GPT-4.5 comes out and THEN GPT-4.1 because why not, alongside GPT-4.1 mini and nano, then o3 finally arrives with o4-mini even though there's no regular o4
Then we're back to GPT with GPT-5, mini and nano, followed by 5.1, 5.2 and 5.2-Codex, then 5.3-Codex, and yes there's also GPT-5.3 but ONLY Instant, no Thinking or Pro, then 5.4 brings the coding capabilities into the main model so we drop the Codex suffix, but hey mini and nano are back, then 5.5, then 5.6 where the names are now Sol, Terra and Luna
Then GPT-6 arrives but only Astra at first, followed by Sol and Luna, no GPT-6 Terra this time, and exactly a week after GPT-6 Sol we get GPT-6.1 Sol with near-Astra performance at a much lower cost
And that's just the quick version, wasn't that hard was it?
Received the RESET!! And I hate it.
I still had 64% of my weekly Codex usage left with 3 days remaining. All that usage I carefully saved is now gone nf I've to manage an entirely new weekly cycle again. It's like penalty.
Give us banked resets or at least an opt-out. Stop being GREEDY. @thsottiaux
I'm seeing a lot of discourse about who WoW Forever is being made for and while I cannot speak for anyone else on the team I can speak for myself. I am making WoW forever for the classic gamer and for the millions of people who have had their accounts lapse over the years because they were not satisfied with changes that were made to the game. Whether those changes were to the art style, the story, social aspects, game design, or changes to their favorite class.
I did not spend the last year of my life relearning and mastering how to do things like we did it 20+ years ago for retail players. I could have taken it easy and just kept doing things like I had done for the past 8 years on retail...because I was much more familiar with it and it actually takes a lot less time to do (height maps on textures do a ton of heavy lifting). Because the reality is that the majority of retail players wouldn't care and would probably actually prefer it. But I felt I had a duty to uphold an artistic vision and integrity that millions of people expect from us. But not just for our players, but for my co-workers past and present who worked on it over 20 years ago. If I could not create something that resembled their work then I failed not only them...but myself.
Please do not take this as me throwing any shade at retail players or the retail team because I am one myself...but I wanted to make Forever as authentic of a Vanilla experience as possible. This involves making decisions wildly different than retail. It means holding the line against changes that create a domino affect down the road. It means keeping friction and inconveniences in the game. It means finding friends and forming groups with strangers and being social!! Because WoWs social aspects have always been the pillar of the game and over the years it has slowly been chiseled away at with changes that allow you play alone.
Since the day I started working on the Riverglades I have lived by three sayings.
"Convenience is the death of the journey."
"If you're making a game for everyone then you're making it for no one."
"Every change we make incurs a debt to the authenticity of the game and sooner or later that debt will be paid."
These are my core beliefs and I had a specific group of people I was targeting with my work. These beliefs cannot be shaken and I will try to hold the line against anything that goes against them and will continue to pester the team about things that feel out of place.
That being said, my hope is that Forever will pull in as many people as possible, whether you are a retail gamer, a classic gamer, someone who hasn't played in years, or even a new player. I hope you can all remember what made this game so special in the first place and that starts with understanding why we are so passionate about keeping it authentic.
No one is paying the true price of AI.
OpenAI and Anthropic subsidize the cost per token in the subscription. Sometimes at 40x to 70x rates.
Yeah, seventy times real price.
Uber did the same when they started.
Anthropic will IPO this year. OpenAI next year. After that, probably, we’ll start to see the actual price per token.
Or… the math would improve and it’ll get cheaper 🤷
As someone who loves digging into the technology behind Blizzard games, I just want to give a huge shoutout to the Warcraft engineering team for the rendering tech they keep building.
The new Global Illumination system especially deserves recognition. The deeper I looked into how it works, the more impressive it became. Software ray tracing on the GPU, scrolling probe grids, temporal blending, probe relocation, and guided reconstruction, all working together to bring dynamic indirect lighting into WoW massive world.
Then there is the work on virtual shadow maps, and froxel-based volumetric fog with light scattering and temporal reprojection, all integrated into a world that constantly streams around the player.
WoW launched in 2004, and its technology has continued to evolve for more than two decades. Seeing modern lighting, shadow, and atmospheric systems being engineered into a world with that kind of history is genuinely impressive.
I wish more players knew how much engineering goes into improvements like these. We see the better lighting, shadows and atmosphere, but the technology making all of it work together deserves recognition too.
Huge respect to the Warcraft engineers behind this tech. 👏
And now I can finally stop researching it and actually enjoy it. 😄
@arncof There is a workaround: set Shadow Quality and Secondary Lighting to their lowest settings. All other graphics settings can stay maxed out.
If you get a green tint afterwards, turn Triple Buffering off and back on again.
Hope this helps!
WoW, forever in beta, simply doesn’t work on an M4 Pro Mac.
It won’t even get past the loading bar when playing as a human. Other races sometimes make it further, but it’s completely inconsistent. Sometimes lowering the graphics settings helps, and other times it freezes the entire system so badly that I have to force-shut down the Mac by holding the power button. @Blizzard_Ent@Warcraft@blizzard
@Warcraft_DE@Warcraft_DE Wann wird der Mac-Client gefixt? Ist leider eine absolute Katastrophe.
https://t.co/L0AQgLnQVl—-macbook-air-m4-macos-2662/2352686/43