Super congrats to @finlaymacklon, @taesiri, Stefan and @viggiato who had their paper "Automatically Detecting Visual Bugs in HTML5 <canvas> Games” accepted at @ASE_conf! Preprint available at https://t.co/I7gxK4aZo2 (collaboration with @ProdigyGame)
@viggiato's paper “Identifying Similar Test Cases That Are Specified in Natural Language” was accepted for publication in the Transactions on Software Engineering journal! Preprint available at https://t.co/6DXqkUlfZ7 (with @ProdigyGame)
@taesiri and Finlay's paper "CLIP meets GamePhysics: Towards bug identification in gameplay videos using zero-shot transfer learning" was accepted at @msrconf ! Preprint available at https://t.co/nKDPyWUL4E
CLIP meets GamePhysics: Towards bug identification in gameplay videos using zero-shot transfer learning
abs: https://t.co/uf9PEdI9U4
project page: https://t.co/8ZReEsRrFD
Game developers! We are running an anonymous research survey on the current practices, goals, and needs for quality assurance in #gamedev and would love your input. Over $4,000 in random draw prizes. Please spread the word! https://t.co/cvZfMpSalt
Finally, @HaoLi24342250's paper "An Empirical Study of Yanked Releases in the Rust Package Registry" was accepted in the @computersociety TSE journal! Preprint available @ https://t.co/CvTAyStumz
Also, (Twitter-anonymous) Mikael's paper "Studying the Performance Risks of Upgrading Docker Hub Images: A Case Study of WordPress" was accepted at ICPE 2022! Preprint available @ https://t.co/HUHZ2gzAow
Some great news from the @asgaard_lab ! @viggiato's paper “Using Natural Language Processing Techniques to Improve Manual Test Case Descriptions” was accepted in ICSE-SEIP 2022! Preprint available @ https://t.co/FzuruQliHZ
Mikael and Chloe's systematic literature survey on Applications of Generative Adversarial Networks in Anomaly Detection is available now on arXiv: https://t.co/T8mwxPMFtd
The data for the @ICPEconf ICPE 2022 Data Challenge Track is now up https://t.co/vZgEDanxwN
The data is the @MongoDB internal performance testing results, from running synthetic performance tests in our CI system.
See https://t.co/6QMIaWEbSd for the call for papers.
Proud to announce that "Improving the Discoverability of Indie Games by Leveraging their Similarity to Top-Selling Games" won a best paper award at @FDGconf !! Preprint @ https://t.co/Qcq6Cm9ot3 by @vungocquang & @corpaul
For the first time, ICPE 2022 https://t.co/4wHzoVpTU0 will have a new Data Challenge track. @corpaul, @DavidDaly44 and I will be the track chair of this year. The data is generously provided by @MongoDB . Looking forward to your awesome analysis on the data!
“An Empirical Study of Q&A Websites for Game Developers” including a cool flow chart that suggests where to best ask your question was accepted for publication in @emsejournal Super congrats @ArthurKamienski Preprint available at https://t.co/2txj8InxVr
Are you interested in working with @asgaard_lab? We have one PhD position available in our exciting new project about software engineering for the modern AI stack. For more info & how to apply, see https://t.co/ViY4HwpLIZ
Super congrats to Quang for his accepted paper "Improving the Discoverability of Indie Games by Leveraging their Similarity to Top-Selling Games Identifying Important Requirements of a Recommender System" at @FDGconf ! Preprint w cool dataset at https://t.co/Qcq6ClRN4t w @corpaul
Super congrats to @viggiato who had his paper "What Causes Wrong Sentiment Classifications of Game Reviews?" accepted in the @IEEETxnOnGames journal! Preprint available at https://t.co/5yuYR33R1u (with @Dr_DayiLin, @abramh, @corpaul)
More great news! Rain's paper "An Empirical Study of Trends of Popular Virtual Reality Games and Their Complaints" was accepted for publication in @IEEETxnOnGames Get the preprint here: https://t.co/i5GTTwuKQY with @Dr_DayiLin @corpaul
Should you Upgrade Official Docker Hub Images in Production Environments? Read about it in Sara Gholami's @ICSEconf NIER'21 paper: https://t.co/4FplDKByEV with @HamzehKhazaei@corpaul