@dghez_@lukerohanbailey@lusionltd i mean it said it wouldn't copy the logo etc. and can't actually fetch any HTML so i think they just put a vid of them scrolling the site over the chat UI ๐คฆโโ๏ธ
Scrubbing video forwards and backwards on the web is notoriously tricky. A new file format gets around those issues with the added bonus of uploading frames directly to the GPU without texture decode time: https://t.co/vVDjCtZCi5
Here's a proof concept for an idea that didn't make it into a recent project:
It's possible to blend 3D WebGL objects with 2D video.
I think there are more interesting uses for this tech but here is a basic demo showing it off.
Link below ๐
#webgl#threejs
Live link: https://t.co/qi6wKfRZUc
This is done by rendering a depth pass alongside the main render, encoding that as the alpha in a WebM video, converting .webm to .fsv, then reading it back in WebGL to calculate depth against what's in the video.
@tonyblu331@bruno_simon you don't notice the layers unless you exaggerate it like that. And the perf is the reason i'm using it! It scales much better than using a very subdivided geometry, with much smoother deformation
@bruno_simon nice! i'm using the same approach for the intersection in my other vid. Much nicer than painting primitive shapes when they hit the floor!
@jakedowns@bruno_simon sure but it needs to deform the geometry somehow afterwards, and i'm wondering if it's just a plane with many, many subdivisions, or if it's via something like POM
@artcreativecode@threejs in a world of grifters and people trying to make a quick buck, you've just dropped a gem, for FREE. An insane amount of work! Really love the attention to detail with the tutorials and offering TSL + GLSL options ๐
@vlucendo Incredible work! I love seeing this "golden era" of WebGL. Reminds me of when consoles have aged enough that devs know how to harness the power of them and create the best games of the generation.