🚨 ULTIMA HORA: China acaba de presentar una pizarra con IA para las aulas.
Vas a poder transformar un cubo en un modelo 3D interactivo con sus ángulos y áreas y encima te explica cada paso.
Todo en directo, en plena feria mundial de IA de Shanghái.
Google has solved a 20-year-old web problem..
It's called html-in-canvas, a new experimental Chrome feature that renders live HTML directly as a 3D texture.
here's what it does:
→ draws any DOM element (dashboards, forms, entire app UIs) straight into a canvas
→ full CSS still works, flexbox, grid, shadows, backdrop-filter, animations
→ text stays selectable, inputs stay typeable, screen readers still see it
→ auto syncs with your DOM on every paint
→ pipes into any WebGL shader → distort, curl, refract, warp
the wildest part:
someone already built an html-cloth plugin that turns your live UI into simulated fabric.
China open-sourced a model that reconstructs any scene in 3D from a regular video, in real-time.
one camera. no LiDAR. 10,000+ frames without falling apart.
just walk around with your camera and watch the entire world get rebuilt in 3D at 20 fps.
→ runs at ~20 FPS on a single GPU
→ Stable over 10,000+ frames
→ Beats optimization-based methods on benchmarks
→ Works on drone footage, driving videos, indoor walkthroughs
100% open source.
NVIDIA just dropped another revolution in AI animation — real-time and open source.
It's called ARDY. You type what the character should do — and it just does it. While moving. Change the text mid-walk, click a waypoint, add keyframes — it re-plans instantly. No baking, no waiting.
And this time they dropped EVERYTHING at once: code, weights, working demo. Fully ready to run locally.
I tested it. Honestly — shock. Feels like Kimodo × MotionBricks: that amount of control (text + constraints + trajectories), but live. And it fits in 20–24GB of VRAM.
I didn't expect animation to move this fast — I thought 3D would get solved first. It's robotics pushing it: the same model drives their humanoid robots.
Paper + code: https://t.co/Y8NsUZSUtz
My team at @Google has just open sourced GNM, our parametric 3D statistical model of the human head, which is learned from a large dataset of 3D scans. It provides fine-grained control over facial identity (170 head and 80 teeth components), expressions (383 components, with a range of -3 to +3) and head pose.
You can get all the data here! https://t.co/kj1vkbXR0x
Congratulations to everyone for the release, and stay tuned for the next ones ;-)
🎦 20 years of Blender Open Movies. What’s next?
In a new post on the Blender Studio blog we reflect on what 17 film releases taught us and discuss the next challenge worth exploring. Join the conversation: https://t.co/IEuuHfBZQG
#b3d#OpenMovie#BlenderStudio
In celebration of my new website, I'm giving away Underwater Caustics Pro ($20) away for free for a very limited time! 🥰
Everything else is also 50% Off - I mean everything!
Go check it out :D
https://t.co/673hCiMeSj
Animating multiple characters shouldn’t be this complicated.
BGEN Picker lets you animate multiple characters from a single picker, making it easier to switch between rigs and stay focused on the performance.
Available now for Blender & Maya.
#blender#b3d#maya#3danimation
FORGE V1.0 drops in a few days.
True CAD math directly in your Blender viewport.
What you're seeing isn't a modifier stack trick, it's real-time sketching, live arrays, and flawless internal fillets powered by true geometry.
#b3d#blender3d#hardsurface#CAD