@slukas Always enjoyed working with you! I’m sure you’ve stockpiled a few golden leapers by now 😂 Looking forward to hearing about your next adventures!
Thrilled that the #webgl view I've been working on for showing quick previews of #MagicLeap experiences in a web browser is live 🎉! Combines a photorealistic room with a #gltf, and you can change the camera perspective as you hover over it! https://t.co/QGIZK8gUVS
Neighbor’s dog barks at door when anyone walks by, neighbor try’s to stop dog barking by continuously yelling Hey! Both dog and human are now barking at the door!
"How do I implement pausing in {GameEngine}?"
Top Accepted Answer with 9999999 upvotes:
"Just give every object in your game a isPause bool and put an if-statement at the top of all of your update functions and then when you press pause just iterate through every gameobject and-"
👋🏼 Creative coders I made a 6kb #Shadertoy like #reactjs component supporting #GLSL & shadertoy syntax. It handles "everything" so you can focus on creating shaders & adding them to your projects without worrying about #WebGL
🕹 https://t.co/gPKvRVykfE
💾 https://t.co/c7ORhlZb8T