AmartiReda showed a stylized layered material shader for UE5 with vertex painting, wetness, displacement, and triplanar mapping for building painterly environments. 🎨
See more: https://t.co/mux2aOeqny
#UE5
I'm making Cozy Country, a game where you paint beautiful landscapes then step inside and explore the world you've created. Coming to iOS, Android, and Steam❤️
Wishlist on Steam: https://t.co/u7xJCmI3M9
With #UnrealEngine 5.8, we get more procedural vegetation support to finally create things not only from scratch, but use other trees as a base if we want. Which is what this is.
I think this will be a fun tutorial to make for this Sunday. What do you guys think? 😉
It won't be super super in depth, since it's just preview and there's quite a bit of crashing and whatnot. But to get yourself familiar with some basics, I think it'll be good.
You can check it out on the youtube channel once it's out for free as always: https://t.co/A7j42VHo62
Three.js Water Pro is making Subnautica in the browser a real possibility.
Rewrote the lighting model so light reflecting off the ocean floor is now refracted and attenuated based on real-world physics.
Still can't believe what a difference it makes🤯
Blenderの3DモデルをPhotoshopで直接ペイント出来るアドオン「PaintBridge PS」
https://t.co/yzcp77vphv
Photoshopをメインにしながら快適に3Dテクスチャ制作したい人向けアドオンです。
✔ Photoshop側からカメラ回転・移動・ズーム操作可能
✔ Base Color / Normal / AO / Color IDなど各種情報取得対応
✔ 変更部分だけを自動更新するので動作も軽快
✔ テクスチャスロット切り替えや投影マスク管理も可能
#b3d #Blender3d