@twominutepapers Something that has been bothering me for a bit, and I'm sorry, I have to call it out.
This video is titled as "NVidia's New Tech.." however, you cite multiple papers in the video that are NOT written by NVidia authors and give no indication otherwise.
🧵 (1/3) Our Advanced #Rendering Research (ARR) group will be at #SIGGRAPHAsia2023 next week, presenting sessions.
🎓 A course on #GPU Programming Primitives for Computer Graphics
▶️ https://t.co/WyRG7PKifN Thurs 14 Dec @ 9am C4.6, Level 4
▶️ More info: https://t.co/2rFcFnJzPZ
🎇 We're very excited today to release an #opensource collaboration system for #openUSD - AMD Render Studio! 🎇
Plus: a free viewer, and plugins for Autodesk #Maya, #Blender, and #Houdini - allowing for live collaboration with USD files.
Find out more: https://t.co/QbQfbWTMzk
AMD has been providing production support for the TV anime: “The Seven Deadly Sins: The Four Horsemen of the Apocalypse”!
AMD Radeon ProRender is being used for the CGI.
Learn more about @amdradeon#ProRender on GPUOpen:
https://t.co/pZ15DmfvHS
@yiningkarlli Hmm, I think ranking wise I'd put the imac g4 (the lamp one) slightly above the trash can... (excusing the display being outdated by modern standards)
And slightly behind the trash can mac pro, I'd put the g4 pro "cube"
Mojo🔥 is now available for download locally to your machine! ❤️🔥🚀
Beyond a compiler, the Mojo SDK includes a full set of developer and IDE tools 🛠 that make it easy to build and iterate on Mojo applications. Let’s build the future together!🔥
https://t.co/KxmLvsxx5e
I got llama.cpp running on Windows using the 7900XTX the other day. It uses the HIP SDK for Windows. llamav2 q4_0 7b and 13b results in the screenshot. Thanks to the PR @SlyEcho started and the community helping out with it!
https://t.co/B8sLeUpTYQ
Exciting news for #python developers who might be interested in the #Radeon#ProRender SDK. Our latest release now includes a Python binding to the API, making it more accessible for new projects🥳
Check out the example script and start rendering today!
https://t.co/zSEyQtfrJW
@johannes_wilde@Dade916 I’m genuinely curious how you define “best”. Have you exported to Mitsuba or pbrt to get something like a reference/correct render?
This has over 1.5 million trees, each tree being over 3.5 million vertices. Thats over 5.25 TRILLION verts being handled here (not rendered obviously) and its running at around 50fps @ 1440p on a 3090. Nanite is insane
Join us on August 2nd for the #MaterialX Virtual Townhall at @AcademySwf Open Source Days 2023, featuring presentations from Adobe, Autodesk, OpenUSD, IKEA, NVIDIA, RenderMan, and Remedy Entertainment. https://t.co/E044jSnGL1
Blender Foundation and the online developers community are proud to present Blender 3.6 LTS!
Introducing Simulation Nodes, a new UV packing engine, performance improvements in Cycles and mesh editing, and so much more!
https://t.co/g3KpORQ7KN #b3d#DevFund