@maxliani@kenpex@yiningkarlli AIUI the chance of a photon not interacting with free electrons is incredibly low so mean free path is effectively (but not quite) zero.
Virtual Town Halls kick off tomorrow! Join #ASWF projects as they share highlights from the past year, provide a look ahead at what's to come and answer questions from the community. View the schedule and register at https://t.co/Tyz6dobmPO. #opensource#vfx#animation
Myself, @SheriffStone, Carol Payne, Nick Porcino and @AdrienHerubel will present on the latest developments in standardization for lights, cameras, colour, materials and more in USD. We expect and encourage lively discussion of these essential topics for all your rendering needs!
Going to #SIGGRAPH2024? Interested in rendering and #OpenUSD? Come to our BOF on Seamless Rendering Interchange in OpenUSD, 1pm Mon 29th to hear about and discuss the latest news and future plans around effectively sharing scenes for rendering in USD!
MaterialX v1.39.0 has been released! This version updates the MaterialX specification and codebase to 1.39, bringing significant improvements to its pattern and physically based shading nodes, including support for OpenPBR Surface (seen here in Omniverse). https://t.co/5aR1TLYag7
OpenPBR 1.0 is now available! This update introduces a reference implementation for OpenPBR that's integrated within @MaterialXcg – meaning that tools in the MaterialX and OpenUSD ecosystem will automatically support OpenPBR. Read more on our blog: https://t.co/FqaIt6KS1R