@DS2LightingMod When you say 'previous denoised data', do you mean using the previous frame's reprojected radiance for the tail if the hit point from the first bounce is on screen and visible instead of sharc and then falling back to sharc/full trace otherwise?
@maxliani@lauriewired I'd love to hear more about your approach, the results are fantastic. SER helps with shading divergence, but a reasonable feature set tends to bloat the payload which made wavefront look desirable. Curious what you mean by hybrid technique.
@maxliani@lauriewired Appreciate the reply! Is a simpler, more performant renderer still wavefront, just with less kernels? Avoiding death by too many launches and death by too large a kernel by reducing feature set or something else?
@maxliani@lauriewired What sort of architecture design do you think would perform better? I'm aware of the pitfalls of mega kernels. What are the issues with a wavefront/ extremely fine grained micro kernels?
Twitter hive mind.. Anyone have an implementation of 'Ray Tracing Animated Scenes using Coherent Grid Traversal' https://t.co/NzToULS89I
It's straight forward, but it'd be helpful to compare with code that works. 2006 was in the before times when code wasn't posted with papers.
@KostasAAA@SebAaltonen Iโd suggest https://t.co/PZQTn9W5kp too for gfx. Itโs good to have a baseline for what youโre aspiring to and having an implementation along with the theory was really helpful for me.