https://t.co/PbfkJjnDiK v0.39 is finally here!
Our biggest graphics and lighting overhaul yet, featuring even more than you see in the video, including a new D3D12 renderer, clustered shading for hundreds of real time lights, and much more.
Luis Anton and I poured our hearts into this one. We hope you enjoy it! 🚗✨
New post: Voronoi Fragmentation of a Mesh.
A full walkthrough: the math, the geometry, clipping against bisector planes, capping, seeding around an impact, verifying shard volumes, performance, and where the method breaks down. Interactive demo included.
https://t.co/CRt2WS1MbT
At Unite Seoul 2026 Unity just released what is probably the single most AWESOME thing they've created... in years.
Unity CLI + Unity Pipeline
COMPLETELY control Unity & Unity projects 100% from the command line.
https://t.co/fj73E138ow
#gamedev#indiedev#Unity3d
Introducing InfiniteDiffusion, my independent paper accepted to #SIGGRAPH2026!
I have one RTX 3090 Ti. No funding, advisors, or team. By day I'm a new grad SWE at Walmart.
The paper has two main contributions:
- InfiniteDiffusion: a new approach to infinite generation with diffusion models.
- Terrain Diffusion: the world’s first learned procedural terrain generator.
Here’s why this matters, and how they are connected. 🧵
A practical guide that follows the evolution of rendering techniques: from classic rasterization and voxels to ray tracing, path tracing, signed distance fields, and modern Gaussian splatting: https://t.co/wwcgKLZFiv
#gamedev#GraphicsProgramming#Rendering#ComputerGraphics
Opus 4.8 was distilled from Qwen. This is 100% real, I didn't even have to mess with the settings, got it after 3 requests.
I guess every accusation really is a confession.