The demo of Magnetic Catch is out now on Steam! 🧲🎣
Cast your magnet, pull up junk and treasures in a cozy pixel-art world full of little surprises!
#indiegame#indiedev#ドット絵
Why we bake reflections in Magnetic Catch
Because the camera is static and we have low resolution pixel art, we can pre-calculate the reflection for static objects and save the hassle of adding components to them.
#indiegamedev#pixelart#shaders#madewithunity#magneticcatch
While researching my last quick Unity tip, I stumbled upon a few placeholders in the reference code.
Did you know about these, or do you know what the weird one was originally used for?
#unitytips#gamedev#unity3d#indiegamedev#gamedeveloper
Quick Unity Tip #3: Script Templates
Create your own templates to quickly bootstrap scripts. But you can even use them to create templates for scriptable objects or prefabs. Is that useful for something?
#unitytips#gamedev#unity3d#indiegamedev#gamedeveloper
Happy to announce to be part of the Games Composed In Germany Event on Steam!🥳
With my upcoming cozy magnet fishing adventure🧲🎣
&
my first horror anomaly game Office After Hours (40% off)!
#indiegame#GamesGermany
Announcing Magnetic Catch🧲🎣
A cozy magnet fishing adventure about finding trash and treasure!✨
🧹 Clean, craft, or trade your finds
🔧 Upgrade your magnet
🗺️ Explore new places & uncover their secrets
Sharing would help a lot❤️
#indiegame#indiedev#cozygames
To address extreme levels of factory building, we've applied the following temporary limits:
- factories may only consume 6000 MW of power / day
- players can only build 600 conveyor belts / day
- you can no longer pet the lizard doggo
Overriding the proprietary prompt of OpenAI’s ChatGPT to make it:
1. sass you
2. scream
3. talk in an uwu voice
4. be distracted by a toddler while on the phone with you