Getting there! 😁 Just got a few props (antlers, dog, plants) and neatening some stuff up then then modelling is done 🌲🌳
#3dmodeling#lowpoly#handpainted#gamedev
After weeks of development, we have finally created an alternative to soft-body physics. For now, we simply call it "soft-mesh." It can be as soft as water or as hard as steel; Our dynamic collider allows deformations to collide with objects. #madewithunity#gamedev#indiegame
Hey! I tried to recreate a fire shader effect after seeing something similar on twitter - see thread. It's a dissolve shader effect with scrolling noise, but also using Fresnel / rim, and some scene depth stuff. 🔥 #unity3D#madewithunity#shaders#shadergraph
Recompile has a new flying ability! It's been a year in the making with @Skepsisology but I've never quite mustered the courage to properly implement it until now. Last week I secretly tested it with EGX visitors. I love it, and it may change everything
#madewithunity#gamedev
So a lot of the stuff I've done since graduating has actually been under NDA :c
So I've been trying to get some stuff done in my free time lately! Hopefully I can show some of that off soon!
It’s Saturday, so we’re gonna talk game tech! Binding of Isaac. No Man’s Sky. Killsquad. Different on the surface but, under the hood, a common approach. Today, we deep dive on procedural world generation for games! #gamedev#indiedev#IndieGameDev#indiegames#UE4#unreal