@HealthRanger Good timing Tenstorrent just released their Galaxy Blackhole - wish I could afford it, but the AMD Strix Halo I bought last year was a good idea (despite the firmware only working after Jan 2026 or so)
@SebAaltonen@ThreatInteract Probably why Vulkan never got that outside of when NV Turing brought in VK_NV_shader_image_footprint also it's a whack-a-mole on native dx12 hw https://t.co/GaB3GBD1b8
@stefan_3d @yiningkarlli Just started to dig into spirv because I am wanting OSL on all backends and not just SVM - seems like as of LLVM 21 or so the spirv backend can target Intel and amdhsa targets and relocatable code to make it work, which I think specialisation constants could be done too?
@MCH2024@SebAaltonen Sure enough they split these into smaller and separate kernels and don't bake multiple megakernel due to the raster visibility buffer and generated gbuffer after that
@MCH2024@SebAaltonen Reading GPU Zen 4 about Doom TDA I was quite impressed at how they manage material variety this time they can achieve what you'd normally see in a standard offline path-tracer (2 spec lobes, SSS, dedicated hair shader) and up to 8 layer inputs baked at runtime
New blog post: A Decade of Slug
This talks about the evolution of the Slug font rendering algorithm, and it includes an exciting announcement: The patent has been dedicated to the public domain.
https://t.co/xWEz0q2c4N
https://t.co/PnZg0Ps6K6 nice! (also Brecht landed something I worked on awhile back for Cycles but merged the two together - true corner/face-varying normals that are octahedrally compressed at 3:1 ratio without visual difference)
https://t.co/hLxdBP1zAc weird, I was last night doing a deep-dive on how you'd emulate clusters/CLAS by just making tiny HPLOC-built BVHs into the AABB mode of BLAS with a special hit shader, but if the driver will do it vendor-neutral and on older hardware then cool too...
@VadimYuryev@jimmyjames_tech https://t.co/ke1AZ02aK7 yep pretty good slightly better than a 4090 laptop and almost as good as the M3 Ultra, amazing stuff
@VadimYuryev@jimmyjames_tech Keen to see blender open-data on this, my prediction is around 4090 laptop version for the 40-core variant but let's see...
@HarleyRyder33@goddek Dunno man in compositing software like Nuke you could make some noise movement on the original photos from cg textures as well...
@beyond_fps Also for AMD they've finally landed proper callable functions/shaders and have a better BVH construction so I'm expecting RT to be a lot better soon in Mesa3D 26.x series *shrugs*
@beyond_fps VK_EXT_descriptor_heap will fix this - getting DX12 on Vulkan right now is suboptimal on Nvidia hardware while it's ok with AMD more or less due to the underlying architecture that can map well to the current translation technique, as well as some other extensions RADV supports