@MotionViking Very interesting insight about the experience of writing and getting something back etc already being the client experience... great video
@JDa583665091669 Everything in 2d is an illusion. Instead of actually walking on a 3d bridge where you can move as you expect, I have to add x and y biases to movement on there specifically to feel natural, as with everywhere else. Camera zooms, player scaling, fake water reflections, you name it
@JDa583665091669 Everything in 2d is an illusion. Instead of actually walking on a 3d bridge where you can move as you expect, I have to add x and y biases to movement on there specifically to feel natural, as with everywhere else. Camera zooms, player scaling, fake water reflections, you name it
Super early peak at the game I'm vibe coding... the amount of art styles I've gone through in this process is a lot.
Desperately need a good animation solution.
Midjourney + Codex
@JDa583665091669 It’s just about what standard you want the game to be at. Details make things shine, but there’s a lot of thinking and reworking that goes into it
@JDa583665091669 For example, in that scene with red guy, I’m adding in semi realistic water reflections from all angles for player and NPCs which has a lot involved. Also just look at the camera pulling in here occasionally, there’s music cues, yes the art is a ton also, combat, and plenty more