All hind leg IK setups I've tried. Some have broken ankles by now and some actually gave good result. Now I'll have to combine it into one decent hind leg setup.
(Resources from feedback and various tutorials. Would recommend this one: https://t.co/i9aaQ1DpUU).
@AronDurkin thank you for the input! I wish I could show some tools but since they're all for the company I think it's under NDA. I'm thinking about doing some more personal projects to fill up a showreel.
Since the pandemic I've:
- finished 3rd year of uni
- gotten a job as a rigger/tech animator
- moved to a different country
(survived the post brexit visa process)
- legally stole the neighbour's cat
- severely slacked on personal projects and social media 😞
It's Thursday! The last half year I've been working on a graduation project, a 3D interpretation of @CriticalRole 's Mollymauk.
I recently teamed up with an incredibly talented team of Year 3 students from @BuasGames to create a small cinematic starring the character. 1/?
Is there anyone who could point me to some good resources for advanced facial rigging? Or maybe facial rigs I can download and pick apart? I'm working on figuring out things like soft eye and lip rolls for example.
Last year I was working on a game called Time Enigma. My job was to rig and animate this adorable little house cat.
Modeled by Geertje Eeftink.
Play our game here: https://t.co/gelFaozSXm
#rigging#maya#gameart#buas#student#animation
These past weeks I've been learning how to create vehicle mechanics in Unreal. This is the result in the demo of the game as of right now!
https://t.co/dZs1VUrmlo