@NousResearch I made Steven, a MoonBase, and a Blob of Lunar Nanites. The whole thing escalated very quickly. Honestly a very thrilling and frightening read.
@SignalsNSorcery That's sick.
btw, This is the cliche game premise conversation, for reference:
https://t.co/YRTLgSoGtp
There's definitely something going on here resembling the fictional book "A Young Lady's Illustrated Primer" in Neil Stephenson's Diamond Age.
@afrokick@babylonjs If you have a simple rectangle mesh, you can give it a custom vertex shader that makes it render as a screenspace rectangle in clip space. Theres more to it obviously but that’s the gist. Leave html behind.
@EERandomness@anerdguynow I’ve been doing this exact thing for a week now and I love it. I have to point out what about the bash script is wrong, but it does a great job, eventually, and I’m learning bash
@QuodSoler So yeah, you don’t need to be a great programmer, but you can’t explore the medium in its raw form. There are truly new games hidden in unconventional combinations of algorithms.
@QuodSoler If a system is popular enough to become a plugin or a core engine feature, it’s an homage to a truly unique game somewhere, where truly creative code was probably invented.
@AOINGAOGINR@AgarthaTrapdoor@TheJackyMartin Ay! Are we brothers? I chose marching cubes over ray-tracing but but the important thing is we’re making engines instead of games.