KOI pond. Heavypaint + Blender experiment project. It's all a screen recording straight from blender viewport, using the new realtime compositor feature! Hope you like those weird little tests! :)
Some beautiful work by Senior Environment Concept Artist Kuba Kozłowski @causelovesky
Gravity Sketch was used to make the characters in 3D and @UnrealEngine 5 was used to create the unique illustrative style of the scenes.
Let us know how you would use GS in your workflow!
Some renders of our newly released 3D asset pack!
Rendered in Blender Cycles.
Fun to see how these look pretty real!:)
BigMediumSmall did a fantastic job on these.
#Blender3d#bigmediumsmall#cycles
The Lost City pack is officialy available! I feel super grateful that Jama Jurabaev asked me to help create the best ruins pack available on the market. I have to say that it turned out amazing!
https://t.co/wiOdM8CNvC
#art#conceptart#UnrealEngine5#artist
Sacred Tower piece was suuuper fun to do. From planning stuff in Vr, to blocking out geo in 3d coat, taking it back to vr and then into blender for final render. <3 #ArtistOnTwitter#artstation#environment#vr