Ever wondered how to set up breakable glass in Counter-Strike 2? We shipped an uncompiled example file with the latest patch. You can open it in ModelDoc to recreate the setup.
\workshop\content_examples\breakable_glass\breakable_glass_01.vmdl
@BoisvertRich @bolddunkley This is untrue. Red Dead Redemption 2 is a great example of several lighting bakes being interpolated based on weather/ToD.
The main benefit of realtime lighting is honestly reducing the time between iterations during development.
🏴 Welcome to Edin, our new 5v5 defusal map set in Scotland. Ready to play here: https://t.co/e6w3cC15N7
Thanks so much to @Slimek_ and @_klixx_ for working so hard with me to make it happen.
With M-Corp gone, it’s time to take back the city and get to work restoring San Vansterdam. Console playtesting coming this Fall. Sign-up for your chance to playtest at https://t.co/zTxV7wUCVh. #skate#gaming
We just announced the title called "PHYSINT". Every day, fans from all over the world have been asking me to create an espionage genre game. In response, I have launched this project.
"PHYSINT(tentative title)" will be our third original IP since the establishment of Kojima Productions. It is a completely new "action espionage game" for a new generation. It will be created using cutting-edge technology and talents of people from all over the world, whether they work in film or video games. Of course it is an interactive "game", but it is also a movie at the same time in terms of look, story, theme, cast, acting, fashion, and sound. We are aiming for the next level of "digital entertainment".
Alan Wake 2 seems to have a lot of influence from the TV show Legion (2017), especially season 2.
Not seen anyone mention this, considering Remedy had already been working with one of the show's writers on an AW live-action series.
https://t.co/pWIwwamCun
Pretty amazing! #leveldesign
I wish more oldschool gamedevs did this, it's one of the ways we can make sure that classic lessons are not forgotten.
I’m saying it…
I think @alanwake 2 is arguably one of the most important pieces of art the medium has ever seen and probably the best survival horror game to release in a decade.