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🗨️ Reply with your Moonshot @username
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Ends 7/9/26 at 11:59PM ET
REAL USERS FIRST.
We have reviewed the top referral leaderboard and adjusted invalid rewards linked to farmed accounts, bots, and suspicious referral activity.
Accounts involved in clear abuse have been banned.
Genuine users and valid participation are not affected.
Our team will continue reviewing the system regularly to protect real users, keep participation fair, and ensure only valid activity is considered for final distribution.
Orbition rewards real participation.
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We’re on a mission to provide the infrastructure gaming deserves.
It shouldn't be controlled by a handful of companies.
Beamable Network distributes both the power and the opportunity.
Psst, if you haven’t already, go mint your free @solana Season 0 Gaming Pass.
You’ll get some sweet sweet Beamable Network points in the process too. Win-win 💜
TLDR: Why Web3 Gaming Actually Makes Sense (Part 1: Infrastructure)
Forget NFTs and tokens for a minute.
It's time to break down Web3 gaming from the backend - where it actually matters.
Traditional game infrastructure is bleeding studios dry. Let's look at real startup costs:
Building a live game right now? You need:
- Custom servers ($30-50K)
- Database setup ($20-30K)
- Load balancers ($10-15K)
- Content delivery network ($15-20K)
- Scaling systems ($25-35K)
- Backend team ($50K minimum)
That's $150k on the lower end.
Plus 6-12 months just to get this running. Before you write ANY game code.
Web3 changes this entire structure.
Instead of building and maintaining everything yourself, you're using a network of nodes that:
- Handle distribution (no dedicated servers needed)
- Run your game logic (through smart contracts)
- Manage assets (on chain, not your problem)
- Scale automatically (through the network)
You write one set of code. The network handles the rest.
This isn't about blockchain hype. It's about infrastructure that makes sense for games.
Next up: Why most Web3 games get this all wrong...