"Serious" software engineer by day, everything else nights and weekends! Forever working on #retro#shmup#indiegame @Solaroids, as time and inspiration permit.
@KennethDevelops After hours solo game dev of Solaroids. I do all the above including but not limited to Art, Sound Effect, Music, Design, Engine, Porting, Outreach, Community Mansgement, etc.
@OpenAI The board should take some advice on board size and composition from its own AI. Furthermore once the size of the board is increased dramatically the most advanced publicly available official release should be given one seat. #OpenAI https://t.co/IQVwetw8dz
@elonmusk Allow profiles to add tags, subject or otherwise categorial. Then allow other users to validate accuracy of those tags en mass, but allow appeal in the case of misuse by the mobs. Think steam product tags. Allow users to guide the algo based on tags they are interested in.
Utopos 1.12 sneak preview was just posted! Up to 10 players per game, destructible environments, new ships and weapons, and more! https://t.co/kOP60d4GUE
My 13th consecutive #LDJAM compo entry submitted you can Play and Rate "Deep Blue" here: https://t.co/nLwxiTPOeQ - anyone who liked my track "Discovery of Planet X" should enjoy the theme of this game - turned out very similar :) #gamedev#unity3d#unity3d#lowpoly#LD48
After several weekend and evening sessions of drawing in Inkscape I now have fully "vectorized" controller graphics for the 4 controller types supported natively by Solaroids. Here's the PS4. #screenshotsaturday#indiegame#IndieGameDev
@Krazy10Official I discussed it with Microsoft, and they confirmed that that is the standard disclaimer they apply to games using their Universal Windows Platform (UWP) based games (that can run on both Xbox and Windows) that also use Xbox Live.
@Krazy10Official Hello, I’m the developer of Solaroids, and I expect that that is Microsoft’s disclaimer for Xbox Live. Solaroids collects nothing, but does use Xbox Live.
Zero lines of code to create this in free version of Unity. Blender modeling, keyframe animation, and Unity 2020 with Bolt (visual nodes instead of programming) tutorial coming to https://t.co/AYS6J0iVyo #gamedev#lowpoly#blender#unity#untiy2020#unity3d