new trailer // CHAOTIC ERA OUT NOW
survive humanity's darkest days
in a real-time strategy nightmare
unlike anything you've ever played
pc / mac / steam deck
I'm making a game about urban transportation, so I began researching the world of 2000BCE.
As it turns out, there's a lot we can learn from the paths Sumerian copper merchants followed.
If you're interested in history, math, or simulations, this may be interesting for you.
Urban transit, Sumerian trade routes and simulation games are all the same thing.
I spent the past 8 weeks going incredibly deep on transit networks by studying how the ancient world worked.
Next week, I’ll be publishing what I found in a long form video essay
NEW: @chaotic_era 1.6 is here (and it's on sale for $5)
we completely reworked barricades. firewalls now act as shield generators that automatically deploy forcefields around your base.
plus a ton of bugfixes and tweaks.
just released a massive update to @chaotic_era
huge performance improvements, brand new movement system, tons of bug fixes, and more.
and we dropped the price by 40%
spent the past month making deep cut performance optimizations to chaotic era. intensive profiling/measurement, scrutinizing major design decisions, cramming bytes into bits
managed to get back insane returns, bumping frame rates in many places to ~30 to 80+
stay tuned for 1.5