#UE5#UnrealEngine5 Spending way too much time on this waterfall tool. I've finally reached a look I'm happy with tho! Turns out Dithered opacity + motion blur was the solution after all. Had too many issues with translucency. I'll explain everythg in the upcoming brkdwn video =)
Cyberpunk 2077 VFX Breakdown By Goodbye Kansas Studios
Cyberpunk 2077 is a 2020 action role-playing video game developed by CD Projekt Red and published by CD Projekt, based on video game designer Mike Pondsmith’s game series. Checkout Breakdown: https://t.co/mQndFnfnd4
#Cyberpunk2077 #VFXBreakdown #GoodbyeKansasStudios #CDProjektRed #MikePondsmith #GamingVisuals #GameDesign #VFXInGaming #VFXArtistry #VideoGameMagic #VisualEffectsShowcase
#vfxexpress
#UnrealEngine5#UETips#UE5
Here's a node I should use wayyy more often! To say that it's useful would be an understatement. It's great and can immensely reduce blueprint clutter by allowing you to way more smartly use BP functions & macros 🧵
🤖 AgentVerse 🪐 with a @Gradio demo
github: https://t.co/XUzFjmIMAv
AgentVerse offers a versatile framework that streamlines the process of creating custom multi-agent environments for large language models (LLMs). Designed to facilitate swift development and customization with minimal effort, our framework empowers researchers to concentrate on their research, rather than being bogged down by implementation details.
For those looking to become adept with the Enhanced Input system in Unreal Engine 5, I have you covered in my comprehensive article that helps demystify many of it's important features --
https://t.co/PkZOPFTn6N
#UnrealEngine#unity#gamedev
Another hidden tip for the Skeletal Editor, you can middle-mouse click on bones in the viewport while painting to visually select the current bone being painted.
#ue5#unrealengine5#rigging#gamedev#SkeletalEditor
Testing Google Geospatial Streetscape, made an AR real-life mini-map interface.
Feels like the real world is an open world game now, and lots of mission for me to explore.
Better gamify it 🤔🤔🤔
#Geospatial#AR#designium#MadeWithUnity#GTA
Explore the potential of the Object Capture feature with iOS 17. Our second demo video witnesses the transformation of a drinking fountain in Paris into a stunning 3D model, all directly from your iPhone or iPad Pro. Our upcoming AR Code app update promises to further streamline this process, making it simpler than ever to create AR Codes from your scanned objects. Stay tuned for its release at https://t.co/9ltEMWPSty #iOS17 #ARCode #3DScanning #Photogrammetry #AugmentedReality #Paris
#UnrealEngine5#UE5
That has to be my favorite UE5.3 feature: Delaunay triangulation😁
Here's a quick test using PCG to sample points in the world. Points are sent to Geometry Scripting and its new Delaunay node to create a 2D triangulated surface which is reprojected into 3D.
Day 003 w/@UnrealEngine using @jamajurabaev1 amazing @bigmediumsmall_ assets!
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Once I got the feel for the camera and light system it was then time to play with assets and see where things could go from there. DAY 003 progress!
Best Paper Honorable Mention Award at #3DV2020
MonoClothCap: Towards Temporally Coherent Clothing Capture from Monocular RGB Video
Donglai Xiang @DonglaiXiang
, Fabian Prada, Chenglei Wu, Jessica Hodgins @jessicahodgins#TBThursday#3DV2024
Made the first city scale bowling experience using the @GoogleARVR Geospatial API @GospookyHQ 🎳
@Google’s Visual Positioning System works in any place covered by Street View, making it available around the world!
Here are a few learnings;
Data OSC - Now on the App Store!
This new iOS app allows for sending device data, such as accelerometer, gyroscope, location, compass, game controller and face tracking data via OSC. (No device data is collected)
https://t.co/jQtPW4OU53