What if Tech Week wasn’t a calendar, but a city you could actually enter and play?
We made a SF TECH WEEK CITY — rebuilding San Francisco as a 3D world with Tech Week events placed at their real venues.
RSVP activity, trending events, and busy areas become part of the world itself. The birds flying above the city represent real community members, so you can see where people are heading and explore alongside them.
Built with AI coding and published on Chrona.
A small experiment in turning real-world data into a place worth entering.
@MeshyAI@ChronaWorld
#MeshyxChrona #TechWeek
🌍 Meshy × Chrona: A World Worth Entering
Turn your Meshy creations into a world people can actually step into.
🎨 Create 3D assets with Meshy
💻 Build an interactive world with AI coding
🌐 Publish it on Chrona
🏆 Get the chance to be featured at SF Tech Week
📅 Sep 23 – Oct 8
💰 Submit your world and earn up to $1,000 in rewards!
New to Chrona? We've got a simple guide to help you get started: https://t.co/YHYBYQQICw
Join the challenge here: : https://t.co/Bt6g39C6oI
#Meshy #Chrona #AI3D #AICoding #GameDev #ClaudeCode #SFTechWeek
💰 Submit your world and earn up to $1,000 in rewards!
New to Chrona?
We’ve got a simple guide to help you get started: https://t.co/ScRVHtIiTE
Join the challenge here: : https://t.co/lZ4DzcuFnr
Meshy × Chrona: A World Worth Entering Challenge
Turn your Meshy creations into a world people can actually play and connect.
🎨 Create 3D assets with Meshy
💻 Build an interactive 3D world with AI coding
🌐 Publish it on Chrona
💰 Win Thousands reward and Meshy credit
🏆 Get the chance to be featured at SF Tech Week
📅 Sep 23 – Oct 8
#Meshy #Chrona #AI3D #AICoding #GameDev #ClaudeCode #SFTechWeek
Meshy × Chrona: A World Worth Entering Challenge
Turn your Meshy creations into a world people can actually play and connect.
🎨 Create 3D assets with Meshy
💻 Build an interactive 3D world with AI coding
🌐 Publish it on Chrona
💰 Win Thousands reward and Meshy credit
🏆 Get the chance to be featured at SF Tech Week
📅 Sep 23 – Oct 8
#Meshy #Chrona #AI3D #AICoding #GameDev #ClaudeCode #SFTechWeek
What if Tech Week wasn’t a calendar, but a city you could actually enter and play?
We made a SF TECH WEEK CITY — rebuilding San Francisco as a 3D world with Tech Week events placed at their real venues.
RSVP activity, trending events, and busy areas become part of the world itself. The birds flying above the city represent real community members, so you can see where people are heading and explore alongside them.
Built with AI coding and published on Chrona.
A small experiment in turning real-world data into a place worth entering.
@MeshyAI@ChronaWorld
#MeshyxChrona #TechWeek
SF Tech Week (@Techweek_) just broke its own record — 1,500+ events, the biggest Tech Week ever. So which ones have the most RSVPs, and which are actually worth your time?
We vibe-coded SF TECH WEEK CITY: a multiplayer 3D world with San Francisco rebuilt 1:1 and every event at its real venue. Not single-player, not a static map — it's live, synced to Tech Week in real time: RSVP counts, trending events, the busiest blocks. Every bird in the sky is a real person on X, so you can see who's heading where and fly with them.
Play it and fly Tech Week with us → https://t.co/mrSKrGhb0K
This world is a preview of our own SF Tech Week event 👇
🎮 Meshy × Chrona: Build Multiplayer 3D Worlds With AI — Chrona's official launch, co-hosted with @MeshyAI. Live multiplayer world demos, fireside chats, and more playable, interactive worlds to try on site.
📅 Saturday, October 10 | 1:30–6:00 PM PT
📍 Downtown SF (exact location shared on RSVP)
Sponsored by Seedance · #SFTechWeek
On going list: gaming & entertainment investors from around the world, plus people from Roblox, Epic Games, world-model labs and film/TV. Seats are limited — if it overflows, we'll move to a bigger venue.
Come as a guest, or bring a world as a creator. Creators who join get token rewards from @MeshyAI — and a bigger surprise for the ones who make it onto the live demo stage.
RSVP → https://t.co/Z41lH012U3
Back in college I took macro and micro econ and try so hard to understand the logic behind this.
The formulas never became images in my head P* = (a−c)/(b+d) meant nothing to me,but the gas lines of 1973 meant everything
So i decide to vibe coding a interactive game which will inspire others students like me to understand it .
A playable museum of economics where every formula is a brass machine you can operate and every principle comes with 24 seconds of historical footage
Built with @Tripo + @threejs + Seedance + Claude Fable
playable link :
【The Mechanism Cabinet】
👉https://t.co/NVPxkFJTdI
@sharkygamesai
我们社区创作者,花了2天时间
用threejs+开源AI声音资产+opus ,还原了奥德赛故事的3d剧情游戏,并把资产和源码,全部开源,欢迎大家继续参与续写和共创
游戏体验:
👉https://t.co/qgxfK456t5
✨ Sharky - World's first multiplayer interactive AI community Join us now!
项目源码:
https://t.co/FsIBL9ZWEm
Which direction would you bet on for AI-native game development?
AI coding + Three.js / Babylon.js / Bevy / other code-first engines
or
AI coding + Unity / Unreal / Godot through open MCP and agent interfaces
Personally, I’m betting on AI + Three.js, or other fully code-driven engines where agents can generate the assets, write the game logic, test everything, and deploy directly.
Traditional game engines still have a clear advantage today in visual fidelity, tooling, and asset completeness.
But over the long term, We believe the point of AI games isn’t simply to reproduce the kinds of games existing engines already make well.
It’s to create entirely new game experiences that were previously too difficult, expensive, or impossible to build—and turn the model into a camera for the imagination.
Which side are you on? #threejs #unity #godot #vibejam
Inspired by @levelsio's one-take game idea, i spent tons of time to create a one-take, multiplayer narrative game set in 1896 Gilded Age New York, drawn from the real business rivalries of America's tycoon era — railroads, steel, the press, and the monopoly investigations that followed.
It took me 20+ hours to finish just a small fragment of the story made by Seedance 2.0 ✖️ Codex ✖��� threejs
The twist vs a solo simulator: this isn't a walkthrough you watch. 2–4 players share one continuous story and vote together at every turning point, with a real stats layer underneath — capital, reputation, labor relations — so every choice carries consequences and one tycoon comes out on top.
Unlike previous models, Seedance 2.0 really gets the period right: elevated railways, gaslight, horse carts, a Bessemer converter — wardrobe and architecture all belong in 1896, with no modern objects sneaking in.
And because it takes reference images/video, I built 35 identity references (7 original composite characters × 5 angles). All 19 one-take story and vote-loop reels continue from the exact final frame of the previous one, with maps, leather and telegraph paper as physical wipe transitions — the characters' faces stay consistent across the whole storyline.
The one weak spot I see is text: newspapers and documents come out as distorted pseudo-English. So I designed around it — every paper surface in frame is deliberately blank or indistinct, and all text, voting and resource panels live in the HTML HUD layer instead. Film stays film; UI stays UI.
The look is purposely locked to a 35mm film grade — Seedance can do more photorealism than this, but a game needs every shot to share one consistent period feel. Combined with Three.js + single-file HTML (coded with Codex) and Sharky multiplayer skill (rooms, invite links, server-ordered sync), the whole thing runs as one seamless take.
📦 Everything is open source: the 75-minute five-act production bible, worldbuilding, character sheets, two Seedance prompt books, all video + GLB assets — plus a built-in "gilded-story-director" one-take continuation Skill and the Sharky multiplayer Skill. Feed the Skills to a Codex/Claude-style agent and it can write the next scene to spec: https://t.co/AWLrpnoRbo
🎨 The untouched original master package lives in the Release:
https://t.co/hMDZvvoiAw
This is only the opening act.
Plz Fork it and build this story game togather — new branches, new characters, new endings.
shipping here!!
🎮 Play in browser for the first chapter test (solo work and multiplayer version): https://t.co/p6P7CXBzaR
#threejs #seedance #codex #vibejam