@ThiagoUnreal@EpicGames 100% agree. That is the same workflow/prompting method I use for almost everything I do. With claude code cli, it makes it even better because the sub agents can spawn subagents. Boom! you've got a whole studio working for you now.
@eles_dev rigging and animation is THE HARDEST part for me too. I'm using claude code (terminal) and have it setup with the Blender MCP to clean things up. I create and rig my characters in Tripo AI. You can also animate in Tripo but it's not great but get's the job done.
@PashaIGooD Thank you! I've never played either of those, but PoP looks like something I would play. I was a big FinalFantasy 7 guy. I'm going for the low-poly painted look for this one.