Had a random idea to spawn a forest using Fibonacci spiral with a bit of randomness.
I'm amazed by the results!!!
Now I can’t stop thinking of other uses for it.
#Godot#ProceduralGen#GameDev#indiedev
@E2aGames Referencing my previous "beating the level" analogy. People burn out from chasing the finish line. I only focus on the process of trying again, and the only rule that I must adhere to is to not repeat the same mistakes.
@E2aGames I see the creative process as if I'm trying to beat a difficult level in a game. The same intuitive process applies.
By iterating and applying what works, you can beat the level or create a masterpiece.
The important part is getting comfortable with the Try Again button.
#IndieGameDevs Prototype Hack: Build a 1-minute playable loop in 4 hours.
Use Godot (free) + Tiled for levels, mock UI in Figma, placeholder SFX from Bfxr/Audacity, then upload a web build to itch. io for real feedback.
Ship fast → learn faster. #GameDev#prototype
While listening to @LightishRedhead on GDC. I couldn't agree more that player experience matters more than code structure at the end of the day.
I relate to the struggle of keeping code organized while still delivering an awesome game.
#GDC#indiegame#gamedevelopment