The lights dim.
A trailer begins.
A physics masterpiece: A gravity-defying tool propels wooden items at enemies. You can apply gels that can light on fire, goo that sticks them into place, & several other intense physics-based systems.
The Half-life logo appears.
Then a "3".
me: if you go pee in the potty, you get one mini chocolate chip
2yo: chocolate!
me: if you go poop, you get TWO chocolate chips
2yo: chocolate!!
me: there’s a daily login bonus of 1 extra chip. every 3 months, if you upgrade to the ChipPass, all daily activities produce chips—
@glitchedinorbit@godotengine@OskSta How's the performance of C# vs GDScript? Curious if I should be targeting one or the other for game and/or plugin code.
@FromHappyRock I remember a few of us from Bismuth playing and over VC: "I need more bug legs!! Gotta find more bugs!"
Their honey huts were a great thematic environment.
@mmmmmmmmiller This is why when I created Steam branches, I used periodic elements and those mapped to scenarios, teams, etc in internal-only documentation.
Branch names are public, gotta be careful.
@RoDoddler Used to run an RO private server, contributed to Athena and whatnot.
Nowadays, I'm making games professionally. Using mostly Unreal currently.
Let me know if you need any help diving into some of this. Can lend a hand here and there, time permitting.