Sneak peek inside our Stage 1 tank, putting the finishing touches on our integration campaign.🤩 Next week, this flight article will ship to our test site in Moses Lake, WA for protoqualification testing. Enjoying the views at Kent while it lasts!
Today I let my family down.
I’ve worked for years, confident that whatever life threw at me I’d be able to tackle.
If my family needs it, I’ll provide.
Today my wife needed a cord. I confidently marched to my stash. 5v, 12, 19v 24v, even the obscure 27v. I have it all
I was not ready for the curve ball life threw at me. 5v 6.5amp. Such high amps, so low volts.
I came up empty. Cord guys I need your help. Was this all for nothing?
In 1966, a B-52 collided with a tanker over Palomares, Spain, dropping 4 hydrogen bombs. 3 were found on land; 1 vanished into the Mediterranean. The US Navy spent months searching with no luck.
They called in a mathematician named John Craven, who ignored the expert search grids. Instead, he used Bayes' Theorem.
He asked various salvage experts to bet on different scenarios (e.g., "What is the likelihood the parachute deployed?"). He treated their guesses as Priors. As the submersibles searched areas & found nothing (Evidence), he used the formula to update the probability map.
The bomb was found exactly where the Bayesian map said it would be, an area the expert searchers had previously dismissed as highly unlikely.
You’re watching a game that took 2,000 people eight years to build. Some of them are still dealing with what it cost them.
Red Dead Redemption 2 started production in 2010, right after the first game came out. Rockstar merged every studio it owned across five countries into one team. By the end, roughly 2,000 people had touched the project, and the budget landed somewhere between $370 million and $540 million, making it one of the most expensive entertainment products ever created.
The numbers inside the game are hard to process. 300,000 individual animations (every hand movement, every horse gallop, every raindrop reaction). 500,000 lines of voiced dialogue spread across 1,200 actors. Recording those performances took 2,200 days in a motion capture studio, where actors wear sensor suits so their movements translate directly into the game. The main story script was about 2,000 pages. Dan Houser, Rockstar’s co-founder, said if you stacked every script in the game, including random people walking around town, the pile would be eight feet tall. Even background characters you’d never talk to had 80-page scripts each, about the length of a short film screenplay for a character with zero plot importance. The composer wrote 60 hours of original music. Most players hear about a third of it.
The level of detail borders on insane. Horse testicles shrink when the weather gets cold. Your character gains weight if he eats too much, loses stamina if he doesn’t eat enough. Guns degrade without cleaning. Rockstar’s studio co-head Rob Nelson explained the logic: every tiny detail you don’t consciously notice makes you forget you’re inside a game. Stack enough of those moments and you get something no other studio has matched.
That immersion had a price. In October 2018, Dan Houser told New York Magazine the team had been working “100-hour weeks” multiple times that year. He later clarified that was four senior writers over three weeks. But when Kotaku’s Jason Schreier interviewed 77 current and former Rockstar employees, the picture was wider. Nobody hit 100 hours, but many averaged 55 to 60 per week for months at a time. That’s six 10-hour days, often with weekend shifts too. Most were salaried with no overtime pay, their only extra compensation tied to year-end bonuses that depended on how well the game sold.
Multiple developers described depression and anxiety during and after production. One told Kotaku they’d been “pushed further into depression and anxiety than I had ever been.” Others reported breakdowns and heavy drinking. Kotaku noted some of the worst stories couldn’t be published because the people involved would’ve been identifiable.
The game made $725 million in three days, the second-biggest entertainment launch in history. It has now sold over 82 million copies, won more than 175 Game of the Year awards, and is the fourth best-selling video game ever made. Every frame of that clip was paid for, one way or another.
“Dude did you vibe code this slop? This feature sucks!”
Been getting this more recently.
And no, I didn't “vibe” it.
Did you ever consider, for one single second…
That I might just be retarded?
And I wrote this organic slop myself?
Today United States Donald J. Trump released the "Cyber Strategy for America" document. It was highlighted by FBI Director Kash Patel.
Let's take a look at it together. I'll translate it from fancy political speak into nerd speak.
Intro:
>america is cool and badass
>were strong af fr
>our hackers are schizo af
>we could be strongerer
>need corpos to work with us fr
>were fuckin shit up so nerds cant hide
>america 250 years old soon
>computers are important
Section Two:
>we made the internet
>we are the best in internet stuff
>mean nerds fuck shit up on the internet
>mean nerds pissing us off
>"im trump and im not a bitch about cyber"
>mean nerds targeting important shit online
>this is a new era of cyberspace
>lots of money online
Section Three:
>mean nerds pissing us off fr
>if we cant internet you, well physically hurt you
>he actually wrote that LOL
>other countries have shitty AI
>we have the best AI
>were gonna work with unis and companies for AI
>wont let people be censored online
>something about people censoring americans
>mean nerds will get sanctioned
>mean nerds will be memed
>mean nerds will get beat up (maybe)
>america remove more regulations on AI
>regulations slow us down
>gotta go fast af boi fr
>cybersecurity so important fr
Donald J. Trump Pillars of Action:
1. Shape Adversary Behavior
>mean nerds attacking americans and companies
>theyre innocent ppl tho
>nsa and cia given thumbs up to hack back extra
>we raising aggression
2. Promote Common Sense Regulation
>reduce cybersecurity regulation
>checklists are for losers
>regulation make companies less agile
>companies and gov need to be fast af
3. Modernize and Secure Federal Government Networks
>government computers are lame
>will make them better
>use best practices
>use "post-quantum cryptography"
>use "zero-trust architecture"
>use "cloud transition"
>will improve stuff to hunt down nerds we dont like
>will use AI for cybersecurity
4. Secure Critical Infrastructure
>critical infra support important
>energy grid important af to defend
>banks important af to defend
>hospitals important af to defend
>water plants important af to defend
>telecoms important af to defend
>datacenters important af to defend
>must defend everything important af
>stop using technology made by countries we dont like
5. Sustain Superiority in Critical and Emerging Technologies
>america will make more tech stuff
>we gonna protect what we make fr
>cryptocurrency must be secured and stuff
>we need quantum stuff
>ai mega important tho
>we need more ai for hacking and for defense
>people we dont like hack dumb and shitty ai
6. Build Talent and Capacity
>we need more nerds
>nerds are unironically super important
>need to invest in nerds
>remove "roadblocks" for nerds (???) across industry
>will invest in more nerd stuff for nerds to learn
Oh hell yeah. I'd be stoked if I arrived at 29 Palms for a 2 month exercise and discovered that some guy had painted a sick looking skull and "KILL KILL KILL" on my vehicle.
+100 Morale.
just so we're clear:
Antigravity is a Windsurf wrapper
Windsurf is a VSCode wrapper
VSCode is an Electron wrapper
Electron is a Chromium wrapper
Chromium is a C++ wrapper
C++ is a C wrapper
C is an Assembly wrapper
Assembly is a Machine Code wrapper
Machine Code is a Binary wrapper
Binary is a Physics wrapper
Physics is a Math wrapper
Math is a Logic wrapper
Logic is a Philosophy wrapper
Philosophy is a Humans wrapper
Humans are a Carbon wrapper
Carbon is a Star-forged-matter wrapper
Stars are a Gravity wrapper
Gravity is… definitely not an Antigravity wrapper