On a roll designing new enemies for John Space with @nomadsculpt. The crab on the left will be throwing sticky balls that slow down or stuck the player before to attack them. The other crab is more of a swarm enemy.
Can't wait to get them into #GodotEngine !
What if I told you there is a kit with 120+ animations, a universal humanoid rig, easy to retarget and compatible with Godot, UE and Unity?
Just released! There's a FREE version with a ton of the anims
https://t.co/coTkk35QHb
Huge thanks to @SplineMr who helped me! Follow him
I’m checking out the latest features in Substance 3D Modeler. I’m really excited about the non-destructive primitives toolset. I can explore ideas and experiment in real time, which is super cool!
#madewithsubstance#substance3d#3dmodel#substancemodeler
Completely rethinking my workflow
@SpySamReading was hand drawn in Illustrator
Going forwards I want to use 3D assets I can apply Toon shaders & outline, reusing assets
I ❤️SDF so looking at Unbound / Substance modeler -> Godot / Unreal for layout & app creation
@BarjiYT Create interactive books in Godot for children with dyslexia
This is messing round with normal maps
But keen to change up workflow to using 3D assets with outline shaders .. love yours! 😍
https://t.co/AD32zLgF0b
Create game assets in minutes with this Unbound to #UnrealEngine workflow. Unleash your creativity with beginner friendly SDF modeling, then export air-tight meshes to use however you like.
#gameDev#UE5
I've been using Scene to Image in Project Neo a lot lately to visualize what my 3D characters would look like in the real world. I desperately need to turn this into a plushie! 😅