Saw someone mention in the #monogame discord about using @craftworkgames MonoGame.Extended's JSON importing with the content pipeline.
Created a GitHub Gist to show how to do it. Hope this helps someone out there
https://t.co/Rjrtj0ukep
@MonoGameTeam#gamedev
@bitbulldotcom Hey, just saw your game on Steam. I've been following your progress for years! Just wanted to congratulate you on the launch and I hope it's going well! :)
⚡️ [Episode #8] Bruno Talks With... Alex West • Don't give up
New episode is out! Did you know that @alexwestco had 19 failed projects before he hit the right one? And this is his Expectation/Reality graph when it comes to MRR
https://t.co/oQ0Fyqn5CZ
If you sell a subscription for $10/mo, and you add just 1 net new customer per day...
After 5 years:
- you'd have collected $547K.
- you'd be doing $18K/month in revenue.
Failing fast isn't the only option. You can also try to succeed slowly.
What you think about a website service that manages all the sharing level process to your game?
Something Like this: https://t.co/bxTmaDclu8
(But for any dev that needs for his game)
So you no need to worry about host/BBDD, etc...
What you think? Leave a comment!
@MohammedMalaka Full-time employment also comes with the stability of leaving home before your kids wake up and arriving back just as they're about to go to sleep. Your life tends to revolve around your employer, not around your family's.
@nivrig I've heard similar stories. I'm thinking about rolling my own and opening it up for other dev's to use. Did you roll your own because they are too expensive or you wanted something custom?
I'm thinking about building a backend platform for indie #gamedev 's. I've got a few brand ideas, which do you like and why?
- GameStone
- GameGuts
- BackGame
- GameBlade