I'm one with the force and the force is with me. 😎 Software Development Engineer, game developer 🙏🙌 Love Halo, KH and Star Wars. My dogs are beautiful.
What's about to happen at Microsoft / Xbox:
Just the predictable result of $70B spent on ONE acquisition: Activision Blizzard.
To give you some perspective, here are some games lifetime revenue:
The entire Call of Duty franchise > $35B
GTAV > $10B (with 230 million copies)
WoW > $12.8 billion
Diablo III > $2 billion
Overwatch > $1 billion
This means Xbox now needs many legendary games & entire franchises of this caliber, sold for +15 years, just to be even.
That's how hard it's going to be to turn such an acquisition into something profitable for Microsoft. That was the insanity of this deal.
Activision Blizzard sure might bring $2B to $3B of annual operating profit to Xbox, but that is still 25 to 35 years just to pay back.
Absolutely no way that this acquisition beat what $70B could have done elsewhere, especially at the dawn of AI (and Microsoft, like Apple, missed the train, failing to develop their own competitive frontier model).
So yes, party is over, now is the time for correction. It's going to be absolutely savage & devastating for the industry, for talents, for studios, AND for gamers. It's going to break trust between everybody. And it was entirely predictable.
What we see right now is why I rejected every deal since 2020, when COVID brought a sudden massive injection of cash in the gaming industry. I was certain it was poisoned money & would end up incredibly costly for studios & founders who would drink the fountain.
Many of my industry friends lost their studios, their IPs, and their teams, forever. I thought they were wiser by moving their business faster than me, but turns out it was insanely dangerous as I predicted & they now live with the kind of creative scar that I don't think I could recover from.
I still own my studio & my IP. And I will make sure to keep it that way, long after The Last Night is in your hands.
My path is longer, but ultimately sovereignty & restrain will put us in a much stronger position, will ensure we can make the absolute best games without having to convince the suits, will allow us to capture the upside ourselves to fund our next games, all while minimizing the risk of losing our life's work.
https://t.co/rvY0oSp5fa
I’m going to discuss this from purely Gen AI art, not code or other tooling.
I just see this narrative a lot and have been thinking about it since Epics concept video.
Speed. Acceleration. Faster.
I don’t understand why “it’s faster” has become the default justification for AI. Faster isn’t automatically better. The value of art has never been measured by the speed of its production.
Instant ramen is faster than making it from scratch. We know it’s not better than made from scratch.
Faster in crafting something rarely means something as good or better.
There’s also a broader cultural issue. Every time we replace a professional artist with a tool because it’s quicker, we create fewer paid opportunities for people to develop into exceptional artists. The industry becomes more efficient at producing images, while becoming worse at producing artists. Critical thinking and creativity declines, so all we end up with is mass-produced meaningless art and a small workforce of diminished creatives. Worse yet the overall talent pool diminishes.
This obsession with speed also reflects a wider trend in modern work: every technology promises to save us time, yet we’re rarely allowed to spend that saved time creating something better. Instead, we’re expected to produce more. If AI lets an artist make ten illustrations instead of one, the commercial incentive is usually to deliver ten, not to spend ten times longer refining the one that matters. The work loses meaning.
Art occupies a strange place because, unlike manufacturing, the process itself has value. With art, the choices, craftsmanship and individual perspective are often what people are paying for. The output is the culmination of that process.
Efficiency can increase output while reducing the very thing that makes creative work meaningful. We’re removing consideration whenever we remove a human from any part of the process.
Yes there will be some higher quality projects, but I guarantee the most creative projects will always be made by those who reject AI art and master their crafts to create something with meaning.
Before everyone comes in and says “yes but games is a business”. It is… and? Do we not laud beautiful games that are the peak of our craft? When the industry keeps laying people off do you really care to defend the business model games currently operates under? Do you only want microtransactions?
Some of us don’t. And well crafted, authentic and creator loved media tends to be more marketable than corpo-slop.
Just getting into technical art? 🧙♂️ We’ve got a few books that walk you through the fundamentals step by step, no matter your starting level!
See more ➡️ https://t.co/IbJUemdahn
#gamedev#indiedev#realtimevfx
Stylized Fish Pack is finally out! 🌊🐠
Bring your waters to life with 12 species of animated fish. Optimized and ready for Unity, Roblox, and Unreal!
Link in the replies below! 👇
#gamedev#Unity3d#indiedev#RobloxDev
Here's a teaser of what the Supreme Humble Bundle has to offer: https://t.co/XKoR4YluZd
It's truly one of the biggest VFX and 3D Environment bundles there is.
Only 3 Days Left!!! 🚨
#Unity#UnrealEngine#GameDev#VFX#3D
Here's why your optic's reticle needs to have depth, and not just have the reticle stuck to the glass.
Both of these animations are the exact same. The only difference is how far out the reticle is being rendered.
#b3d
“D&D Zombie Dragon Adventure” from @TeraCreators in collaboration with @Wizards of The Coast, is a Fortnite Island that challenges you to survive an increasingly difficult journey packed with enemies and fantastic creatures, until you finally get the chance to slay a humongous Dracolich.
We spoke to Creative Director, Luis Daniel Zambrano, and Lead Game designer, Cesar Solis Galindo, at Teravision Games about their new take on Roguelikes made in Fortnite, currently in Early Access.
Take a look behind their Dungeon Master’s screen with us🧵
We are making a game where you run your Witchcraft Shop! 🔮
Brew potions for your customers, collect oddities, grow flowers in your garden, upgrade your alchemy station, and thrive!✨
Wishlist on Steam to get notified when FREE demo is released 🔮👇
https://t.co/8uB3pGSlno
#Balatro is now rated 18+ 🃏
The game's creator fires back:
"Since PEGI gave us an 18+ rating for having evil playing cards, maybe I should add microtransactions, loot boxes, and real gambling to lower that rating to 3+ like EA Sports FC"