This isn't really a tutorial, just a quick breakdown of the Oca sphere sculpt for those interested in the process. It’s more of a speed breakdown, with most of the sculpt relying on circular masks and MaskDilute. #projectdragon#zbrush
Have a look at this delectable juicy 3D burger cooked to perfection by Ravissen Carpenen in ZBrush, Substance 3D, and Blender.
The menu also includes a lobster tail, a steak, various desserts, and more: https://t.co/CjZld5xSCi
#b3d#zbrush#substancepainter#3dcg#3dmodeling
In this animation, we bring the Biceps, Triceps, and Brachialis muscles to life with the most precise and detailed depiction yet. It highlights the action of the Biceps and Brachialis working together, as opposed to their antagonist, the Triceps brachii, during a Hammer Curl.
@machin3io just like in edit mode? This is a significant drawback. You might want to take a look at a plugin called "Popoti Align" for reference. I hope to see this feature in the next version.
@machin3io Can you modify the alignment function of the m3 object mode to be like the edit mode? Aligning objects in object mode is really inconvenient. Could you keep the current object mode alignment and add alignment options like aligning to top, bottom, left, right, and center,