Steam VR Link is now officially available for Pico and HTC standalone headsets!
Pico: https://t.co/czuBuxT3U3
Viveport: https://t.co/oFrV312onX
Later on, Valve says they plan to release a Beta + Steam Link APK for other hardware manufacturers to validate support on their HMDs
@ezreeszy@Heaney555 The spikes look like they seem to happen ~1 minute, which is interesting. Do you have any other devices on the network that might be interfering? Do you get the same drops using VD?
If you let us know what router you have we can get one to see if we run into the same issues.
@ezreeszy@Heaney555 It's probably ping - try running https://t.co/RUa3fCSyFf just to make sure (feel free to send a screenshot of that too), but give toggling the QoS option a go in Steam Link settings (either on or off) to see if either makes a difference
@ezreeszy@Heaney555 Could you paste a screenshot of the wireless debug graph? You can turn it on by going to steamvr settings > steam link > enable debug graph.
Those pink bars are dropped frames, and is likely to be something network related.
Steam Link for Meta Quest now has hand tracking. But you need to be opted into both the SteamVR Beta on your PC and the Quest App Beta
It currently just passes hand tracking input to games using gesture based emulation via Skeletal Input
Valve just enabled 2D Streaming for Steam Link on Meta Quest
It requires the Public Beta build of the app to try it. You can opt into the Public Beta channel using this link https://t.co/ti7KM7H9Si
Please submit all initial feedback on this feature here: https://t.co/IsCmmBOPpU
Hey hey! So here's the new version of my glove working. Using 12 custom IMU boards using the BMI270+QMC5883L and the @Tundra_Labs dev board. Next step is to make another custom expansion board for the tundra to add a second MCU to get better tracking during fast movement.
New OpenXR Tutorial!
Khronos Group has released a free OpenXR Tutorial page designed to guide software developers through every step of creating an OpenXR application using Windows, Linux or Android.
Learn more: https://t.co/uWXP7y8oZ9
@iBrews You do get face tracking, but the format it's in over OSC is like how OpenXR provides it - you can have a look here for all the outputs https://t.co/6ZKnYsSOzc
Steam Link is now available on the Meta Quest 2, 3, and Pro, enabling SteamVR users to wirelessly play their VR games from their Steam library!
Read more (including important set-up requirements and recommendations) in our blog post here: https://t.co/KX0eS0Ja46
Valve has just added Steam VRLink drivers to the latest Client Beta! Including references to a dedicated Dongle/Access Point
This will be their official wireless VR implementation for their future HMD (and maybe others?)
The fingers are working!🥳 There were times I was afraid I was not skilled enough to use the @Tundra_Labs tracker to get sensor data to the OpenGloves driver but @dan_willm pointed me in the right direction and that made everything much easier. Thank you so so much! ♥️
It was fine before you decided to go mess with things. So many threads from the 2007-2008 timeframe of people complaining about this change in the Kernel, but it stayed "out of principle"
Here I am, 15 years later, still being bitten by this commit. https://t.co/gRsVDBzn3K
One of our old interns, @dan_willm, recently came back from Colombia where he volunteered at @Humanos3D, a charity which changes lives by 3D printing prosthetics. We shipped them some Revo's to and Dan was able to install them before he left 💙
#3DP#E3D#Columbia#Humanos3D