"Project Orion" (My UE5 C++ Open-source Game) continues to be expanded, I recently added State Trees for an Enemy Spawn Director feature with a mix of C++ and Blueprint.
State Trees have a bunch of domain specific knowledge on handling and passing around data...having an example available can save you a lot of time! It's a WIP as I was experimenting with the feature myself, let me know if you find any issues!
We're planning to start developing some Unreal projects, but we're not sure if you'd be interested. If you are, please check out these projects and vote! No subscription needed ➡️ https://t.co/RgfSpn6dJY
#unreal
Finished!
Instead of porting, I applied the same logic using Unreal Engine physics and Blueprint nodes.
For anyone interested in playing with @KenneyNL Starter Kit: Racing in Unreal Engine and wanting a simple starting point, can use BP source code below as a reference : 🧵👇
Another #UE5 tip: if you want to restore the old FBX importer, go to plugins and disable "Interchange". Moreover your packaged build will be a little smaller without it. Thanks @MattLakeTA for the tip!
Very good talk.
This is one of my weak points that I need to improve, because I jump into the code creating a structure of what I need and then I build the app using AoS.
But after studying SoA, SIMD, and CUDA, I realize how wasteful this method is for cache and GPU.
Meet Tencent HY 3D Studio 1.2 👋
With this major upgrade to our 3D creation pipeline, you can generate assets with sculpt-level detail and fine-grained interactive control. Starting today, the studio is officially open for Public Beta — no application required.
Tencent HY 3D Studio 1.2 introduces a suite of features built for creative precision, including:
🧩 PartGen 1.5: High-Precision Component Partitioning
— 1536³ Resolution: Boosted from 1024³ for crystal-clear model splitting and ultra-fine detail retention.
— Fine-Grained Interaction: Introducing intuitive, brush-based control for precise, manual component editing.
— Shape Adherence: Drastically improved geometry integrity for even the most intricate objects.
🎨 Tencent HY 3D 3.1: Sculpt-Level Detail
— Enhanced Geometry: Fine-grained details that adapt perfectly to stylized inputs..
— Texture Fidelity: A massive leap in color accuracy and texture fidelity, reflecting your original input with stunning realism.
— 8-View Control: Expanded from 4 to 8 input views for ultimate reconstruction accuracy.
✨We’re so excited to see what you create! Try it now: https://t.co/uAUWqX80yO
China has zero problems with AI:
- Tencent has an impressive tool that lets you automatically generate 3D assets, texture, rig and animate them with just a few clicks.
- Cygames starting a AI division for generative AI game tools.
- Now Shift Up is going heavy into AI.
Western studios will LOSE even more ground because it's devs are filled with anti-AI devs (who also strangely appear overlap with woke very heavily).
Even if you hate AI, there is only one path to success. Asian studios will pump out game 10x faster, with smaller teams. Then what?
AI is still pretty sloppy right now, but it's the worse it will ever be.
No more frame drops in our town🏹
Sing along, then learn how to hunt down the most common hitches - wherever they might be hiding.
Join The Great Hitch Hunt at https://t.co/aIkWk8eWuG
comparing the latest in Unreal Engine x MetaHuman MOCAP tech to Generative AI (Kling Motion Control)
while MOCAP and Gen AI CAN share source assets (video in this case) they have different parameters for a successful result
Gen AI is best used as video to video matched frame
For those of you who were wondering what my workflow looked like to get new animations quickly to UE5, here's how I do it-!! #UnrealEngine5#3danimation
🗺️Places I visited + my lighting project + atmospheric lighting data.
📔Fog study diary link in the reply.
🌥️Exterior lighting is a system, where directional and sky light working together like a choir. I love begin with neutral fog, let the light blend quietly. #UE4#Lighting
K-Pop Mocap Cleanup in #Cascadeur
In this time-lapse we’re cleaning up a MoveOne video mocap of Jennie’s K-Pop dance - all inside Cascadeur.
You can find the original FBX on the MoveAI website, along with tons of other great samples you can try for free.
Perfect for practicing cleanup, retargeting and polishing your animation workflow.
#Kpop #3Daniamtion #3dart
If you make games in #UnrealEngine, you should check out my Quick Dev Tips series
I just released my 110th!
They are short, to-the-point Unreal tips & tricks
Check the YouTube playlist below
👉 https://t.co/DOTGMZMTUB
I bet there’s at least one in there you don’t know yet!
#UE5 | #GameDev | #IndieDev | #UETips
If your prototype isn’t fun without art, it won’t be fun with art.
Art can enhance fun. It can’t create it
Prototype with cubes, test the loop, iterate fast
Polish is a multiplier: only when the base is good